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It might not have the looks of the 2013 reboot had or its deep narrative, but it's an enjoyable little side story that should quench your thirst for raiding tombs until Lara Croft's next main adventure, Rise of the Tomb Raider later next year.
If you're a huge fan of the character or are desperate for some local cooperative play on the new consoles, you might consider it, but for most, it won't be worth the time. For the rest, though, there isn't much here aside from a time waster when there's a veritable flood of more interesting games available.
Lara Croft and the Temple of Osiris's new mechanics and graphical improvements make it a must-have for any couch co-op fan. The devious puzzles are matched by a better story and bigger bosses, making for a fun four-player romp that should keep any gamer entertained.
Lara Croft and the Temple of Osiris may sound like the latest in a set of fan fiction books for the latest teen fad, but it is if anything the better of the Tomb Raider games in the last few years.
Lara Croft and the Temple of Osiris is an enjoyable action-puzzler. It effortlessly presents combat and puzzle encounters to the player, without inundating or starving them of one or the other. Just make sure you bring some friends along for the ride.
[T]he best moments in Temple of Osiris are with friends; when a typical aha moment meets the domino effect of all your friends coming to the same realization you have, there's nothing quite like it. And if the package is a little slim, it's because it's been trimmed of most of its fat, never slowing down enough to let you idly wonder about what else you could be doing with your time. For that, my regular group of friends and I are grateful.
Lara Croft and the Temple of Osiris may be a late arrival in the holiday release game, but it's a not-miss title for fans of Tomb Raider and adventure games in general. It looks and sounds terrific, and has plenty of replay value to offer. The fact you can enjoy it on your own or with friends is a startling surprise, especially considering how bumpy Tomb Raider multiplayer has been in the past. Fluff up your couch and prepare for action.
Following the somewhat successful release of Lara Croft and the Guardian of Light in 2010, we can now celebrate the release of its sequel The Temple of Osiris. Exclusive to the new gen systems and PC, and now boasting up to 4 player co-op, can this Lara Croft cheese fest tempt you back for some good old puzzling?
Lara Croft And The Temple Of Osiris is a worthy follow up to its 2010 precursor and expands on everything that was put in place in the Guardian of Light. Whether experienced in single-player or in four-player co-op, the game is a lot of fun and always keeps the player guessing about what they'll be doing next. While the story does leave a lot to be desired, the fascinating tombs and user-friendly controls make up for it and create an enjoyable experience that anyone who is a fan of Lara Croft could appreciate. If you've already finished all of 2014's blockbusters and are looking for something to play over the Christmas period, look no further than Lara Croft And The Temple Of Osiris.
Lara Croft and the Temple of Osiris is a pretty worthy follow up to Guardian of Light. It takes the things that made the original game so good, like great puzzles and well thought out attempts to add replayability, and brings them into a new setting and story fully intact.
Lara Croft and the Temple of Osiris proves a great downloadable title for your collection. It's not only a great Tomb Raider game, but a great isometric in the vein of Gauntlet that keeps your interest, and easily pushes you along without dragging.
Lara Croft and the Temple of Osiris is a fun experience that shines when played alone but also with a few friends. Bear in mind that cooperation is key and you might need some time before you get accustomed to the problematic controls.
Lara Croft And The Temple Of Osiris is a superb cooperative puzzler, pacey shooter and a rip-roaring adventure. The replayable campaign is a bit too short to make the most of the abundance of loot, but it's a blast while it lasts especially in local co-op.
Lara Croft and the Temple of Osiris has its limitations due to the dungeon crawling style of the game, especially in the presentation department. However, it does a great job with bringing some fun puzzle solving, competent enemies and level design, as well as a strong leveling system that motivates the gamer to keep going.
Like most multiplayer games, Temple of Osiris is better with friends. Thankfully, the game does a good job making each person feel like an integral part of a team
Huge fun with friends and enjoyable on your own, Lara Croft and the Temple of Osiris is a strong follow-up to Guardian of Light. It might retread a lot of old ground from its predecessor, but it also offers enough twists and interesting puzzles to keep you playing for a good few hours, making it well worth excavating and dusting off.
Another fun twin-stick-shooter romp for Lara Croft, Temple of Osiris finds a way to go bigger and better in most regards, but four-player co-op was just too much on my TV screen—this one would've been better off with only two main characters instead of four.
Given issues like the poor loot system and the occasionally awful camera, it's amazing how quickly and thoroughly Lara Croft and the Temple of Osiris turned me around from my initial lukewarm feelings.
Ultimately if you've played Lara Croft and the Guardian of Light then you know what to expect here. It's more of the same, which may prove overfamiliar to some, but if you're thirsting for more then it's a worthwhile budget purchase, while the promise of a season pass suggests a bunch more content to come. If you've never played it, and the thought of a fairly light-hearted action adventure with a dash of puzzling sounds like a fine way to spend your time then the Temple of Osiris is most worthwhile pickup. It's not the longest of games, and can be completed in 5 or 6 hours or so, but it can be a an absolute blast with friends when whiling away an afternoon.
It's simple – if you enjoy Diablo-esque action mixed with a hefty dose of ruin spelunking, then this is the game for you. What's more, The Tower of Osiris provides for much more fun when you're in a group. While the puzzles aren't particularly challenging, the inclusion of adaptive levels based on the number of players is much appreciated.
The game will only last you four hours and the puzzles aren't overly difficult, but it's still fun. With a wide variety of weapons, equipment and tools, and a well-paced adventure that delivers some quality dungeon-crawling entertainment, Lara Croft and the Temple of Osiris is probably worth playing. There are a few glitches and hang-ups, the story isn't what it could've been, the control isn't perfect, and sometimes, four players can bog things down.
The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.
It's more exciting to play with a friend, as playing solo spoils some of the magic that comes with games aimed for a group of people, but either way, Lara Croft and the Temple of Osiris is a good game for anyone into arcade twin-stick action, platforming and fun, but unpretentious, puzzles.
Lara Croft and the Temple of Osiris is a fun distraction that, while not exactly gripping, will provide several hours of enjoyable loot n' shoot adventuring. Whether you play with friends or go it alone, you'll have a well polished puzzle-platforming, dungeon crawling, Tomb Raider spin-off that you won't be playing this time next month, but you won't regret giving a spin.
Crystal Dynamics' tiny Lara returns for another isometric adventure, swapping Mayan ruins for Egyptian tombs in a game that plays well with one but even better with more
Lara Croft and the Temple of Osiris is a great game to grab for a weekend of couch co-op with family or friends. However, you won't find much appealing to continue to play it once you've defeated Set and made the world a happy place with its lackluster look system. Enjoy it for what it is, but don't expect to invest considerable time into it.
The fact that Temple of Osiris features the classic, confident, adult version of Lara Croft rather than the newfangled, young, vulnerable version should tell you exactly what this game is aiming for: Simple escapism, a video game for gaming's sake. It's not the next chapter in the Tomb Raider saga, and it doesn't push any boundaries in narrative or game design. Instead, it's a fast-paced action puzzler, energetic and accessible; and while it does stumble in a few places, it manages to deliver the sort of lowbrow entertainment it promises — just the way a series borne of classic pulp serials should. Different enough to stand apart from core Tomb Raider titles, and inexpensive enough that its throwaway nature won't offend, Temple of Osiris sets its sights for a modest target and hits it with aplomb. There's something to be said for that.
Lara Croft and the Temple of Osiris has a lot of going for it. The main campaign is fun to sit through with its progressive variation in puzzles, platforming and blazing action.
'Lara Croft and the Temple of Osiris' is radically different from 'Tomb Raider', but this is not necessarily a bad thing. It is also not radically different from its predecessor, and I wish it would have had a bit more ambition with its loot system and platforming. The puzzles are more fun than annoying, and in this regard co-op is implemented well. A few other relatively minor issues chip away at it, but overall it is not a bad little arcade game.
A lightweight but lovable adventure in the spirit of the classic Tomb Raider games. It's not particularly deep or innovative, but it balances combat, puzzle-solving and exploration well, and the third-person visuals and level design work better here than they did in Guardian of Light. Do you still like Lara? You'll like this.
Despite its flaws, Lara Croft and the Temple of Osiris is still a neat game. It's not mind blowing and it isn't going to be winning any game of the year awards, but it's an inexpensive title that you can have fun with, especially if you have a dedicated group of friends to play it with. I kind of like that Tomb Raider now means different things to different people. It means we can all play the Tomb Raider that we like the most.
If you liked Lara Croft and the Guardian of Light, then you will like Temple of Osiris. A few mechanical issues make the experience less than ideal, but this cheap little game can be a lot of action-packed fun.
The reality is if you're looking for this kind of puzzle-action isometric fix, there's not a shortage of games out there which can offer it. So presumably Lara herself is the lure, however, like I said before the story and characters were, for me, anything but a strong point. That said, this is a decent game with enjoyable puzzle mechanics, a slick combat system and smooth luminous graphics. Just don't expect any surprises, you're getting exactly what you see.
Lara Croft's latest dungeon crawler is a decent way to pass an afternoon with a friend or two, but its limited gameplay elements and story make it little more than that.
While Lara Croft and the Temple of Osiris fails to sparkle in single-player, it really comes alive when two or more players join the mix. Working together to solve puzzles and navigate tombs is good, but selfishly screwing over your friends in pursuit of the best treasure is great.
Boring on your own and offering nothing particularly memorable for gameplay, but if you're looking for a fun game for couch co-op that can be completed in an afternoon, this is an easy purchase.
There are still great things to be found in the Temple of Osiris, and those who care less about scoring points or who have some good partners to team up with can still find some fun in it. For me, Lara Croft and the Temple of Osiris is a lot like Horus's staff: it is a treasure that can do great things, but it is cursed.
Lara Croft and the Temple of Osiris is not a bad game, it's just not a great one. The singleplayer game brings nothing new to the franchise, and in some ways even feels like a step backwards from Guardian Of Light. As a multiplayer game it takes on a different and welcome dimension, though for every great moment, you can expect equal frustration.
Lara Croft and the Temple of Osiris is a decent game, especially with friends – but it'll never surprise you. The basic mechanics work well, but you'll struggle to shake off the feeling that they could have been utilised so much more effectively. With no plot and no great rewards, you'll be playing just for the sake of getting to the end, which won't be enough to hold everybody's attention through to its premature conclusion.
In the end, Lara Croft and the Temple of Osiris was almost an enjoyable sequel to Guardian of Light. However, it's impossible to look past its glaring problems with performance, which sully what could have been an otherwise enjoyable sequel.