My main complaint is that there isn't enough of it—clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.
Lara Croft and the Temple of Osiris is an excellent action-puzzler adventure, whether you play solo or co-op.
Not as compelling as its predecessor, but as a four-player alternative to the Lego games this an enjoyable enough attempt at a Tomb Raider lite.
Lara Croft and the Temple of Osiris is a chaotically silly party game that's spliced its DNA with a dungeon crawler and a twin-stick shooter.
Like most multiplayer games, Temple of Osiris is better with friends. Thankfully, the game does a good job making each person feel like an integral part of a team
Given issues like the poor loot system and the occasionally awful camera, it's amazing how quickly and thoroughly Lara Croft and the Temple of Osiris turned me around from my initial lukewarm feelings.
Lara Croft and the Temple of Osiris is a nice slice of good, lighthearted fun.
The fact that Temple of Osiris features the classic, confident, adult version of Lara Croft rather than the newfangled, young, vulnerable version should tell you exactly what this game is aiming for: Simple escapism, a video game for gaming's sake. It's not the next chapter in the Tomb Raider saga, and it doesn't push any boundaries in narrative or game design. Instead, it's a fast-paced action puzzler, energetic and accessible; and while it does stumble in a few places, it manages to deliver the sort of lowbrow entertainment it promises — just the way a series borne of classic pulp serials should. Different enough to stand apart from core Tomb Raider titles, and inexpensive enough that its throwaway nature won't offend, Temple of Osiris sets its sights for a modest target and hits it with aplomb. There's something to be said for that.
In the end, Lara Croft and the Temple of Osiris was almost an enjoyable sequel to Guardian of Light. However, it's impossible to look past its glaring problems with performance, which sully what could have been an otherwise enjoyable sequel.
There are still great things to be found in the Temple of Osiris, and those who care less about scoring points or who have some good partners to team up with can still find some fun in it. For me, Lara Croft and the Temple of Osiris is a lot like Horus's staff: it is a treasure that can do great things, but it is cursed.
Lara Croft and the Temple of Osiris is not a bad game, it's just not a great one. The singleplayer game brings nothing new to the franchise, and in some ways even feels like a step backwards from Guardian Of Light. As a multiplayer game it takes on a different and welcome dimension, though for every great moment, you can expect equal frustration.
Lara Croft's latest dungeon crawler is a decent way to pass an afternoon with a friend or two, but its limited gameplay elements and story make it little more than that.
If you liked Lara Croft and the Guardian of Light, then you will like Temple of Osiris. A few mechanical issues make the experience less than ideal, but this cheap little game can be a lot of action-packed fun.
An improvement on The Guardian of Light but no revolution, The Temple of Osiris is another solid adventure worthy of the illustrious Croft name.
A pleasant return to old-fashioned tomb raiding.
What we've got here is a mildly absorbing romp through an extremely generic setting, delivered with no sense of aplomb.
Lara Croft and the Temple of Osiris is a fun distraction that, while not exactly gripping, will provide several hours of enjoyable loot n' shoot adventuring. Whether you play with friends or go it alone, you'll have a well polished puzzle-platforming, dungeon crawling, Tomb Raider spin-off that you won't be playing this time next month, but you won't regret giving a spin.
Crystal Dynamics' tiny Lara returns for another isometric adventure, swapping Mayan ruins for Egyptian tombs in a game that plays well with one but even better with more
'Lara Croft and the Temple of Osiris' is a suitable successor to Crystal Dynamics' isometric adventure game, but does little to impress.