Lara Croft and the Temple of Osiris
Summary: Lara Croft and the Temple of Osiris seems very much like a retread of Guardian of Light with a different story and setting. Critics also agree that it is best played with others, but that the multiplayer portion of the game has technical issues.
Top Critic Average
My main complaint is that there isn't enough of it—clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
Lara Croft and the Temple of Osiris is an excellent action-puzzler adventure, whether you play solo or co-op.
The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.
Not as compelling as its predecessor, but as a four-player alternative to the Lego games this an enjoyable enough attempt at a Tomb Raider lite.
Lara Croft and the Temple of Osiris is a chaotically silly party game that's spliced its DNA with a dungeon crawler and a twin-stick shooter.
Like most multiplayer games, Temple of Osiris is better with friends. Thankfully, the game does a good job making each person feel like an integral part of a team
Given issues like the poor loot system and the occasionally awful camera, it's amazing how quickly and thoroughly Lara Croft and the Temple of Osiris turned me around from my initial lukewarm feelings.
Lara Croft and the Temple of Osiris is a nice slice of good, lighthearted fun.
The fact that Temple of Osiris features the classic, confident, adult version of Lara Croft rather than the newfangled, young, vulnerable version should tell you exactly what this game is aiming for: Simple escapism, a video game for gaming's sake. It's not the next chapter in the Tomb Raider saga, and it doesn't push any boundaries in narrative or game design. Instead, it's a fast-paced action puzzler, energetic and accessible; and while it does stumble in a few places, it manages to deliver the sort of lowbrow entertainment it promises — just the way a series borne of classic pulp serials should. Different enough to stand apart from core Tomb Raider titles, and inexpensive enough that its throwaway nature won't offend, Temple of Osiris sets its sights for a modest target and hits it with aplomb. There's something to be said for that.
In the end, Lara Croft and the Temple of Osiris was almost an enjoyable sequel to Guardian of Light. However, it's impossible to look past its glaring problems with performance, which sully what could have been an otherwise enjoyable sequel.