Top Critic Average
I could call the game bad for all its faults, but it doesn't even feel fair to call the game bad. It is a traditional game, featuring all the things typical games of its type feature. Glitches aside, there's little here that would convince me to tell you not to play it. I didn't enjoy most of my time with it, but I wasn't miserable either.
I really tried to give Homefront: The Revolution a shot. From the very beginning, however, the game has been fighting me, practically begging me to hate it, despite me pushing back, and trying to praise it for some of its truly great concept ideas. Alas, it was a futile attempt. Homefront: The Revolution is indeed, an absolute mess of a game.
It's got this weird bubbling heart underneath it, a clear desire to be a great game despite not being able to reach it. It's packed, varied, and so bloody enormous. It's a real muddle, and a muddle for which I've developed a real soft spot.
Despite some of its shortcomings, Homefront: The Revolution is a solid open-world FPS. It gets a lot right and if you're in the mood for liberating future America, it might just be your jam.
If it wasn't for the bugs and the awful graphical optimization, Homefront: The Revolution certainly would deserve more and it's one of the rare cases in which a sequel is better than the predecessor.
Review in Italian | Read full review
Two times wasn't the charm this time. Homefront: The Revolution is different from its predecessor, but it makes almost the same mistakes. It will find its fans anyway, because the concept of a FPS set in an open urban environment is undoubtedly attractive. Personally, however, I would appreciate if the potential third entry in the series would try a different approach.
Review in Czech | Read full review
The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.
Review in Italian | Read full review
Despite the shoddy graphics and performance, and a story that could use polish in its execution, Homefront: The Revolution has a solid foundation. It's challenging and the mission variety in a pseudo open-world game is the best I've played in a while. It kept me engaged for its 22 hours. At the end, I felt satisfied. I hope to see another one with a bigger budget behind it.
I could see myself enjoying 'Homefront: Revolution' briefly in a few years when I've managed to get through everything else in my backlog, itself a tall order. It has an adequate but not quite good campaign, easily skippable co-op, and some serious engine problems. It's your thoroughly average shooter, in a nutshell.
Homefront: The Revolution has a distinctive personality and its share of good ideas, but overall the execution is a mess. Cool weapon customisation options are no substitute for thrilling combat, while the exploration stuff is spoilt by poor movement and controls. A storyline that already struggles for credibility isn't helped by charmless characters and cringe-worthy dialogue, and visual glitches and poor AI only make the game feel less than finished. The result? A game with big ambitions that fails to hit the mark.
Homefront: The Revolution can be a great game, and maybe a few months from now Dambuster Studios will have fixed everything that's wrong with it. However, with the current state it is in now it's extremely difficult to recommend this game, even to the most ardent fans of Homefront.
Overall, the general story can sometime be a hit or a miss, with some scenes really drawing me further into the world while others completely disengaged me. The characters are fine and some even have unique personalities but their development is never taken very far. The protagonist (Ethan) never speaks in the game, which is something that I'm generally not much of a fan of since it disengages me from the story in my personal experiences. There are often moments that seem very much like 1984's Red Dawn or 2012's film of the same name, both of which I'm a fan of and I feel that there was a lot of potential that wasn't fully realized in the finished game.
"In a market where games such DOOM run at a mighty and smooth 60FPS, technical weakness isn't something gamers will accept or tolerate after parting with their hard earned cash. Sadly, a large percentage of paying customers will be turned off by Homefront: The Revolution's technical issues."
Much like the internal woes that befell titles such as Duke Nukem Forever, it is unknown if Homefront: The Revolution would have benefitted from some stability behind the scenes. What is known is that the result is a title with some potential that was never fully realized for one reason or another. The idea of running guerrilla-style missions and liberating areas in an open Philadelphia may not be new, but it remains appealing. The missions, however, are rather monotonous, and the game drags on due to the lack of a solid story and characters backing it up. The multiplayer meets the same fate, since the co-op experience is dulled by a lack of level variety. Coupled with a number of bugs and other technical issues, it's difficult to enjoy The Revolution since the beginning of the year was unusually crowded with quality titles.
Homefront: The Revolution is a disappointment no matter how you slice it. Maybe Deep Silver Dambuster can improve it over time and when that happens, the game could be worth a purchase in a sale; as it is, though, it simply cannot be recommended with many better options available for gamers.
Homefront: The Revolution fails to stir any real revolution of its own in the genre of first-person open world games. It still has a unique premise with the notion that a unified Korea could ever overtake the United States, but the game is simply adequate. Couple uninspiring gameplay with occasionally broken physics and stupendously idiotic AI, and this is a purchase for fans of the franchise only. Otherwise, just go play Far Cry.
Is Homefront: The Revolution the worst thing I have ever played? No, in fact it was far from it. However, the fact still remains that the end product is a mediocre interpretation of what could have been, and by all accounts should have been, something far more enjoyable. Compound these failings with an uninspired, borderline laughable narrative and the end product is something that I cannot, in good faith, recommend to anyone. Consider this your warning shot. Retreat while you still can!
Homefront: The Revolution wears its troubled design and its unattainable ambition like a scar. There's a decent game hidden in its core, but it would take too much work to turn the Revolution in to something worthy of attention.
The lack of passion Dambuster Studios clearly felt when developing Homefront: The Revolution shines through in the game's lackluster story, bland gameplay, and misused setting. Even if you enjoyed the original Homefront, you're better off sitting this revolution out.
Homefront: The Revolution is game that starts with a lot of potential, but fails to deliver. Given time it can be easy to get used to, but the amount of bugs and framerate drops in the game can make you put it down.
Review in Arabic | Read full review
A valiant effort has been made to salvage this long troubled game from the doldrums, but despite some good ideas, solid combat, and neat concepts, Homefront: The Revolution suffers for its long gestation more than it benefits from it.
Two steps forward, one step back. I want to like Homefront Revolution more than I do. It's got a good heart and some solid ideas buried behind the mess, and most players won't be willing to put up with it. Those that do will find some solid moments of gameplay strewn throughout, but if it's worth their time is ultimately up to them.
After capturing our attention with a strong concept and an intriguing open world, Homefront: The Revolution struggles with the basics: weapons feel unsatisfying to use, side quests are repetitive, characters are under-developed, and the online multiplayer represents a step back for the series. Sadly, for all of its ambition, there's just not much here worth fighting for.
Homefront: The Revolution is ultimately plagued by far too many performance issues than should be considered acceptable. While the game shows promising flashes, it falls in the shadow of its predecessor by failing to create a memorable tale of an occupied America.
Despite its underlying ambitions and some redeeming qualities, Homefront: The Revolution is a revolution in name only, though it feels more like a domestic dispute than anything of that scale. Combining subpar storytelling and gameplay with a heap of performance issues, this revolution seems to come to an end before it ever begins.
Homefront: The Revolution started with troubled development and has obviously suffered greatly with changing teams, developers, and ultimately publishers throughout it's lifetime, an issue encountered by a great many games over the past few years. In amongst a largely broken and unoptimised game I was still able to find some fun, albeit it shortlived.
Time waits for no man (or game in this case) although perhaps Dambusters wished it had stopped off for a ciggie break or two in the road to release. Homefront 2 isn't the finished article you see. NPCs walk into walls. Animations are janky. Everything's got an incomplete vibe, like Dambusters downed tools at lunch and disappeared down the pub for a not-so-swift pint. It's not beyond hope though, extensive patching could salvage a decent game out of this. My fear is that the damage is already well and truly done.
Homefront: The Revolution's development history is a troubled one, filled with financial issues, switching of studios, and team shake-ups. Considering this was a sequel already built on a faulty foundation, the signs did not bode well for this entry in the series. And indeed, the end product isn't a good one. The trouble with it is that it's not an entirely bad one either. For all the numerous faults, both on the creative and technical side, there's a good game hiding somewhere inside; a good game that simply can't overcome all the negatives weighing it down.
Homefront: The Revolution is a very ambitious game that has all the ingredients of a blockbuster, but somehow doesn't quite feel fully-baked. The single-player game has aspects that are interesting and challenging, but unfortunately it's let down by average gunplay and flawed AI. Add to that a multiplayer mode that's fun, but limited in scope, and you have a game that falls short of its considerable potential.
Like its forebear or Van Sant's Psycho, The Revolution carries many interesting pieces inside of a rough, and unlikable, exterior. The weight that it wants to carry proves too heavy a load for what the game is able to do. Overwhelmed, the game collapses.
While full of potential with a robust weapons system, Homefront: The Revolution falters in its execution with widespread technical glitches and repetitive missions that make this one hard to recommend.
Though its world has some great aesthetic devices and a cool concept, ultimately all of Homefront: The Revolution's elements feel repetitive, unpolished, or downright unnecessary. Over the length of its campaign it fails to deliver a satisfying - or even fully functional - shooter experience.
I had high expectations from Homefront The Revolution but in the end Deep Silver and Dambuster Studios pushed out a half bake open world shooter that no one will care about in a week or two.
Expectations may not have been through the roof to begin with, but it's difficult to walk away from Homefront: The Revolution without feeling disappointed. There are some genuinely enjoyable bursts of gameplay to be found, but for each one you'll need to wade through a sludge of repetitive mission designs and annoying bugs.
Homefront: The Revolution has plenty of ambition and a handful of good ideas, but it's spoilt by the clumsy execution. Much as we love the mix of gameplay styles and those classy customisable guns, we can't get over the lifeless gunplay, clumsy movement and woeful AI.
There's some good ideas and nice execution beneath Homefront: The Revolution's terrible performance and dodgy design. Very occasionally, everything lines up to make for a unique experience. However, the fact that the game was even released in this poor state is terrible.
This was probably the most heartbreaking game I ever had to review because I know this game went through so much developmental hell to get released and it really does feel like they tried, but sadly, the end product is just too broken to recommend
Homefront: The Revolution is barely optimized enough, designed well enough, QA tested enough or balanced well-enough from a gameplay perspective to even be declared finished.
Despite the negative press around it, I came to Homefront- The Revolution with an open mind and fully prepared to not let review bias affect my impressions. Unfortunately, it appears that the complaints were valid; the game is spectacularly broken in a way that very few games can get away with and offers very little redeeming features to justify playing through it.
Deep Silver didn't need any more bad games under its belt, but if there is nothing else that can be said, it can be stated definitively that this is not as bad as Ride to Hell: Retribution. Some would call this a victory, and it's a noble effort to not throw away work that was already underway, yet that's part of the core problem. Homefront: The Revolution wasn't finished and released because gamers needed something great to play; it was completed and sold because some manager out there refused to let the work go to waste.
Following the original title, this is one of the most bitterly disappointing games in a long, long time. It has been practically ruined by the horrific development hell it went through and the end product is a great example as to what can happen. Every time it seems Homefront: The Revolution is about to start getting good, its mountain of ugly issues re-emerges, reminding of the frustrating mess it truly is.
As you can see from this review, video game journalism isn't all fun and games. Sometimes my job is to play bad games so you don't have to. Homefront: The Revolution is one of those games.
Needless to say, Homefront: the Revolution's overall direction is one big head-scratcher. The developers presented a robust world with a really attractive story premise and some rather awesome map layouts that could have been groundbreaking. The first-person shooting genre is aching for some innovation, and Deep Silver's foundation could have been that trailblazer. Unfortunately, the storyline, game mechanics, and the audio-visual quality issues just don't cut it. Homefront: The Revolution is better suited for the bargain bin rather than the hefty price tag AAA games are known for. Hold onto your Andrew Jacksons, as a few solid titles are slated to debut in the coming weeks and months.
The setting is decent, the atmosphere can be good in an intimidating way but as it's a first-person shooter with awful combat and an even worse frame rate it's impossible to recommend.
Homefront: The Revolution ends up a more fitting sequel than I think anyone could've predicted. Like its predecessor, this is a kludged-together mish-mash of trendy design ideas from other, better games, glued to a story that punches far above its weight and aspires to something much greater.
While Homefront: The Revolution had potential to be great, its mediocre gameplay, lackluster story and myriad of technical issues make it one of the biggest disappointments of the generation.
Although Homefront: The Revolution's core mechanics rotten, you'd think that its rich lore could be used to flesh out the game world. But this isn't the case either. Most of its missions are similar, forcing you to reclaim enemy strongholds, and standout moments are few and far between. There's nothing memorable about Philadelphia and the characters are forgettable at best.
Homefront: The Revolution has plenty of potential with its unique setting and premise, but its completely let down by dated design, unengaging combat, a boring story, and performance problems to boot.
Homefront: The Revolution is a reboot of a mostly acceptable game. A reboot that brings about nauseating visuals, lackluster combat, and a dull narrative. An impressive customization feature is far from enough to save this sad installment.
There is simply not a lot to like about Homefront: The Revolution. It is hard to divorce this game from the development hell it has been through, which is even acknowledged at the opening of the credits. Having gone from THQ, to Crytek, to now Deep Silver, this was a game plagued by development teams that stopped working before it was finished. Despite all of their work, the game does nothing worthwhile, and isn't something I would recommend to anyone.
When I look back at my pained time with Homefront: The Revolution, I can't help but shudder. I feel dirty even suggesting this game wasted its own potential; I can't be certain potential was lurking behind this shoddy façade to begin with. In fact, I'm not sure I've ever played a game as unpolished and trashy as Homefront: The Revolution.
Homefront: The Revolution has bigger problems than its myriad of technical issues. Sure, the constantly freezing of the game to save is jarring, and the game as a whole is largely unpolished, but even when everything works it just isn't captivating in any way. Pass this up.
Above all, the problem with Homefront: The Revolution is that it, like so many others before it, presumes that whatever freedom is is obvious and transparent, and so can simply be acquired in a transaction like any other.
Simply put, Homefront: The Revolution is outclassed in its bracket by every other big-budget game released this generation. And that's without getting into how shockingly shit the PC version is. This game made me feel unwell, it bored me to tears, and it irritated the piss out of me.