The Isle Tide Hotel
Top Critic Average
Critic Reviews for The Isle Tide Hotel
If you buy into the mystery and you can tolerate the obnoxious characters then you'll get more out of this than we did. But by the time we were lost in the maze, bamboozled, for what felt like an hour, we just didn't care anymore. We played it twice and got different endings and neither was worth it. Maybe there's an ending that's a banger and we just missed it. We suspect not.
With its pros and cons, The Isle Tide Hotel takes its place among the alternatives that FMV game lovers can take into consideration. If you have played and liked any Wales Interactive game before, you can expect this game to offer a similar experience.
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The conversion from tabletop to video game seems somewhat successful, and I can see how the board game has been broken down and reconfigured as a successful interactive gaming package. While it was repetitive in places I could undoubtedly see teams of four cooperating and having a joyfully fun experience throughout the realms of Gloomhaven.
Depending on the path players take and if they utilize the scene-skipping function, a run through of The Isle Tide Hotel will generally last about one and a half to two hours. The many ideas introduced in the game could've been explored more with a longer run time, but it's fairly satisfying to go back through multiple times to discover new endings and not have it take a huge amount of time. While it's not quite as creepy or deep as it intends to be, The Isle Tide Hotel offers an inspired environment to explore and engaging acting that make the title mostly worthwhile for the price.
The Isle Tide Hotel is an uneven game. It delivers in its goal to tell some compelling stories about very interesting people and a cult that’s up to some incredibly odd behaviour, but the inarticulate efforts to gamify the experience may prove too frustrating for those not already enamored with the concept or the genre.