Onimusha: Way of the Sword Player Reviews
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I dread boss battles in most games. The hyper specific weak points, the extremely narrow parry windows, the bloated health pools, the poorly telegraphed attacks, one hit kill mechanics, cheesy/extremely gamified animations to make the game difficult but make no sense from a momentum standpoint. None of that’s for me,
I really like the characters and feel of the combat. If timing is not your strong suit, you will struggle, but the easy mode isn't at all easy, at least later in game.
The game's strengths undoubtedly lie in the incredible boss fights, its design, the parrying and slash mechanics, the cinematic and breathtaking cutscenes, the characters (with impeccable facial expressions), and the narrative.
Everything else is, unfortunately, bad or, at best, mediocre.
The level design and exploration are among the worst I've ever seen;
Peak Capcom action and polish.
Capcom dips their toes in the AAA Action/Adventure space, while creating one of deepest and most approachable Parry/Dodge/Attack system I ever played.
Capcom managed to codify entire sub-genres with Street Fighter [1v1 Fighting], Devil May Cry [Character Action], etc, and I believe now they picked up what
Very well-made game with incredible combat, great bosses, incredible enemy variety and so many styles of fighting with a sword, genuinely a great game.9/10
That combat system combined with those bosses ❤️
Makes me forgive the tedious open zone filled with boring completion
A fantastic game ... reinvents the series in a beautiful way. The flow of the game is just sublime! The progression makes a lot of sense. The visuals are excellent. This is a great game for new players and people who played the original series like I did. I cannot
capcom is best studio gaming , and this game is for all pepole who introduce in soul
Returning to Onimusha after all this time feels unreal and yet Capcom revived another great series thought to be long dead.
Awesome. Very satisfying game with no BS and un-necessary filler.
The swordplay has its moments, but everything around it feels like padding. You spend most of your time clearing forgettable enemies, collecting crafting junk from lifeless corners, and slowly uncovering the map through the same tired routine.
An early ability reveals nearby loot, so exploration quickly becomes pressing the same button
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