Top Critic Average
CounterSpy could use more finesse with its controls, however: I had occasional inputs register incorrectly, which adds a frustrating layer of clumsiness. Luckily, it's not enough of an issue to take the shine off of this smart spy affair, which can pump some tense, tactical action into your day's more mundane moments.
Had it gone with a more crafted experience, zeroing in on a consistent tone and a series of clearly defined challenges, CounterSpy could have been more Three Days Of The Condor rather than This Means War. All it needed to do was remember the 7 Ps, one of the British military's enduring adages: Proper prior planning prevents piss poor performance.
There's a lot to like about CounterSpy, but not enough to love. Its interesting polygonal graphics spawn original PlayStation-era nostalgia, but its archaic shooting mechanics feel just as dated.
Save the Moon in Counterspy, a title created by a team of incredibly talented developers and creators from many different mediums. Experience Bond-esque style in a brand new way.
CounterSpy does not last long enough, but the time you have with it is an absolute blast. The implementation of the DEFCON system and cover mechanics freshens up an increasingly bland genre, with the spot-on atmosphere and witty writing, feeling like icing on a delicious cake. Throughout CounterSpy's lifespan, you will die a whole lot, and with that comes frustration. But on the other end of that frustration is an immense feeling of satisfaction as you get one step closer to saving our precious little moon.
Counterspy is all the best parts and all the worst parts of a great downloadable stealth game with delightful visuals. It's those worst parts of the stealth genre that keep me from recommending it wholeheartedly.
Arguably a better fit for the Vita than the larger consoles, the cross-save function negates any need for favouritism and allows you to continue your fight against tyranny wherever you are. Humorous and well-designed, Counterspy is certainly worth investigating if you like your espionage in short, fast-paced chunks.
Impressive visuals and gameplay innovations for the stealth genre, Counter Spy is an impressive first offering from this new studio. While it's not perfect, and near broken in some cases, stealth fans who buy on PS4 or PS3 won't likely leave disappointed.
CounterSpy is an excellent addition to the PlayStation Network with enough style and unique gameplay mechanics to make it stand out from the pack of side-scrolling platforming/action titles. Those of us who are old enough to remember the Cold War will particularly appreciate the game's style and humor, but it's an entertaining title for anybody who likes some good old-fashioned stealth action. Its later levels can be a bit frustrating, but its espionage challenges are enough fun that you'll want to keep trying until you reach the final mission.
CounterSpy is a nicely designed and presented game with a lot of appeal. You'll have a lot of fun sneaking through these challenging military installations, and you'll appreciate the character customization and relative depth. It's clear the designers spent a great deal of time crafting a cohesive, highly enjoyable stealth/action game, and for the most part, they succeeded.
I really enjoyed this game because it has a lot of historical commentary delivered with subtle humor, and the unique DEFCON system challenges you to be smart about how you complete each mission. Playing as a spy who doesn't align with either side and also questions the agency he works for makes for an engaging PSN title. CounterSpy touches on the gravity of the cold war while presenting it in a polished game that many will enjoy, if they choose to accept the mission.
If you enjoy classic cold war era spy action, Counterspy is oozing with style and integrity. The enemy AI is a little inconsistent and can cause frustration with the defcon system, and the game is maybe a bit too short, but these things don't bring down an otherwise great game.
The aesthetics of CounterSpy are probably what had me hooked. It uses simple shapes, pasted with a bold colour palette, to create a really simple and yet satisfying art style
CounterSpy was a game that caught many people's eye with it art style and Cold War setting, but it's great to see that it also has the gameplay to back it up. The mixture of side scrolling stealth with the cover-based 3D shooting is quite an ingenious one, but simple enough that when combined with the randomly generated levels, you can hop into the game for a few minutes and, ignoring a few flaws, find yourself staying for an hour.
"Counterspy" begins as a novel approach to 2D stealth when the levels begin with a simple layout. The gameplay declines in the later levels when it becomes a shoddy shoot 'em up. The action in small doses is tolerable, but the final level tries its hardest to ruin the entire experience.
CounterSpy has a lot going for it, its unique take on the Cold War is one we very much enjoyed and the cel-shaded art style definitely caught our attention and demanded we admire it. However, a few too many annoyances got in our way of truly enjoying the game, such as the occasional awkward placement of an enemy and the unfair situations you can find yourself in when you are overwhelmed with guards. If these flaws had been refined and tweaked with just a little during development, CounterSpy could have been something truly fantastic.
Counterspy successfully gives you the feeling of being a powerful and deadly third wheel in a Spy vs. Spy game of one-upmanship. Moving to and removing your target of choice amounts to the most gratifying stealth since 2012's Mark of the Ninja. But the problems start flying as soon as the bullets do. Gunplay frequently feels more awkward than enjoyable, and you'll die more times from a cheaply laid out level than you will your own lack of skill.
I wasn't entirely sure what to expect when first starting 'CounterSpy', but the theme and tone of the game immediately struck a chord that stayed with me throughout the experience. The easy-to-understand controls ensured that I was able to navigate the game quickly, while the shorter gameplay sessions fit nicely into my schedule and allowed me to accomplish as many missions as I may have had time for. I came away impressed with Dynamighty's first game and look forward to future offerings this small, yet determined, team may have in store for the future.
CounterSpy may have it flaws but what makes it stand out is the visual style and design. It is, however, short but with cross buy and cross save on PlayStation it might just be that Spy-filler your looking for.
The crisp visuals render beautifully on the smaller [VITA] screen and the slick, fairly basic controls are well polished. However it is harder to recommend on the bigger sibling consoles due to short depth of gameplay and irritating AI.
CounterSpy doesn't really develop beyond its opening concepts. It's fun to play the spy game for a while, but it quickly falls victim to tedium and repetition, with an unrewarding ending that comes off as a smoldering dud.
CounterSpy revels in the consistency of its chaos. When its directed assemblage of menacing systems are behaving with candid sincerity, CounterSpy is an exciting model of action and reaction. When its pieces collude together in a remorseless coincidence, CounterSpy feels like it's coming apart at the seams. Drawing inspiration from a satirical appreciation of the Cold War, it's fair for CounterSpy to teeter on the edge of principled oblivion. Finding value in its eccentricity, however, controls whether you can hang on or fall off.
The early hours of CounterSpy's stylish combo of stealth and shooting are worth a playthrough, but after it leaves its sneakiness behind, it's a sub-par cover shooter that's half as fun.
If CounterSpy doesn't look like the kind of game you'd want to play, don't. Even for indie fanatics it's missable, though I doubt you'd want to give up the visuals or the procedurally generated levels.
While CounterSpy is an excellent game in theory, it simply falls short. Featuring some cool ideas, it is a rather quick indie stealth game that doesn't live up to expectations.
CounterSpy nails its style. The angular art, the tight animation. Even the 2.5D cover mechanic stuff, the over-the-shoulder shooting, looks cool. But there is a weird tonal inconsistency to the whole thing that leaves it feeling unfinished despite the polish. The absurdist premise meant to invoke Dr. Strangelove is half-heartedly written with laziness that pretends at deadpan while the stealth is undercut by the stitched-together rooms used instead of careful design.
One might be quick to dismiss CounterSpy as nothing more than a half-broken stealth game, but you'd be remiss for doing so. I for one prefer to look at it as a half-working stealth game, one that has passion and enthusiasm where it counts. Dynamighty may not have hit a home run the first time around, but based on the love of the medium of the team there, I wouldn't count them out just yet.
CounterSpy has two faces. Its presentation, its look and sound, is a victory hard to ignore. But its interactivity is ugly enough to make for an unfortunate pairing when the balance is measured.
Despite its seemingly vanilla exterior, CounterSpy is a remarkably ambitious title. It makes an admirable attempt at creating a new kind of 2D stealth game, but unfortunately the results just aren't particularly compelling. While its presentation is dapper and divine, its gameplay is clunky, and the whole experience gets tiresome very quickly.
While CounterSpy's unique aesthetics and fun plot are sure to intrigue some, its frustrating and unfair gameplay make it hard to recommend to anyone but diehard fans of the genre.