Top Critic Average
Yet in the end, for all its slick, admittedly-impressive detail with its visual assets, Hyposphere tries too hard to impress from the surface without considering anymore for what lies underneath its many high-resolution environments that play out more like demonstrations than fully realized, fully finished video game levels.
Beauty and challenge are supposed to be Hyposphere’s strong points, but the heavy reliance on these areas end up being its downfall. The abstract art style lacks personality, while the difficulty level mainly comes from awkward controls and unfair level design.
Hyposphere could have some interesting ideas somewhere, but good luck finding them. As it stands, it's a series of metaphysical questions better left unasked. Even if the game worked as frequently as it should, it gives way to boring design that never feels like anything other than the designer bragging about how deep they are.