Top Critic Average
Now, this is a game that I can totally get behind. [email protected] is a bad ass, top down, roguelike, dungeon crawling experience all designed in ASCII. For those of you who don’t know what ASCII is, I’ll drop some knowledge on you courtesy of Google. ASCII - (American Standard Code for Information Interchange) is the most common format for text files in computers and on the Internet. In an ASCII file, each alphabetic, numeric, or special character is represented with a 7-bit binary number (a string of seven 0s or 1s). 128 possible characters are defined.
[email protected] is a brilliant game. There are 26 random levels which ramp up in difficulty at a steady pace, with the final level pitting you against the Guardian of Dungeon. While the game can be a little repetitive and frustrating due to its nature, you’ll love every minute of it – the game is highly addictive. I had a lot of fun playing it for my [email protected] review as I tried to get all trophies to unlock a new shiny Platinum for my collection.
[email protected] is one of my favorite dungeon crawling games that I’ve played in a very long time. The visual style of the game is striking and beautiful, the combat is smooth and fluid, and the game has tons of replay value both with it’s level editor and the randomly generated dungeons. If you like trophies the game has a full set including a Platinum to go after as well. The altars in the game feel a little unfair and I wish you could have more than one level created and shared at a time but those are minor nitpicks in this great game. [email protected] is for you if you’re seeking a unique challenging new dungeon crawler.
I really liked [email protected] It has vivid graphics, good depth, a strong solo mode with its presentation of dungeons and the enemies, and this was topped off with a really intuitive Dungeon Creator. There is plenty on offer here, and it certainly doesn’t restrict itself to fans of the genre.
When it comes to gameplay, [email protected] may not be very innovative to the rougelike genre at its core; it’s actually pretty standard as those kind of games go. This game has its artstyle and inspiration to thank for adding tons of charm to what would have been a pretty by-the-numbers entry into the genre. If you love roguelikes, or have fond memories of the old ASCII games, you will absolutely enjoy [email protected] Even if it lacks the depth of some of its competitors, it makes it up in spades in old-school retro charm, and will hook you for hours.
[email protected] is a modernisation and homage to truly pioneering games that were addictive before graphics were even a thing. It’s a hugely entertaining, visually striking experience, and has instantly become my favourite multiplayer title on the PlayStation 4. It does represent how some corners of the modern gaming industry is pushing visceral action over complexity, and that is disappointing on one level, but at the same time I can’t really complain that the developers have gone with the times, especially when it’s this much fun.
I wasn’t expecting to have so much fun with the game, but as soon as I stated playing for my [email protected] review I realized that this is a very addictive arcade-style release that can easily keep you going for “one more level” until you realize it’s extremely late at night and you should probably get some sleep.
[email protected] helps fill the void of roguelikes available on the PlayStation 4, though the lack of persistent upgrades makes [email protected] more of a game meant to be played in short bursts rather than working on a long-term improvement and domination. The solid gameplay and easy learning curve make [email protected] a strong introduction to roguelikes, though experienced dungeoneers may find it too shallow.
Arguably, [email protected] lacks the depth of some of its genre contemporaries while the uniquely touted ASCII-inspired veneer, though a flamboyant shift from the norm, results in some visually repetitive environments. All the same, [email protected] still acquits itself nicely as a decent hack and slash yarn whose prospects are elevated by co-operative play and a neat level editor that adds a good number of extra hours to its playtime.
When all is said and done, [email protected] is a decent hack’n’slash game with better-than-average combat and a totally wicked graphic style. While not on par with classic ARPGs like Diablo II or Titan Quest, it’s still a lot of fun and worth the $14.99 (11.99 through the 16th) price tag.
If you couldn’t tell, [email protected] is a game that warrants exploring. The dynamically generated world and character leveling systems help to emphasize its infinite replayability. After a few plunges into this violent abyss the repetitive grind will set in a bit, but the solid combat helps to take the sting out of infrequent bouts of déjà vu. Plus, the inclusion of couch coop and a fully featured level designer only further cements its value. Have no fear, adventurer. This is a quest that is well worth embarking upon.
[email protected] is an amazing game when you consider what it is representing. It's paying tribute to the history of RPG dungeon crawling games while offering a unique 3D and current gaming twist to it. Casually sitting between a game with depth and a game so simple in gameplay you can restart a couple times every day, every RPG fan could find something interesting about it.
[email protected] is certainly a punishing experience for those not used to Rogue-like tropes. Yet it’s a visually attractive game that pays tribute to Rogue in its ASCII style that’s genuinely appealing, as well as having a clean interface and enough flair in the combat to not be devalued as a button masher. A few issues rise when it comes to cooperative play, which make this a harder sell, but [email protected] is otherwise a fitting tribute to Rogue and the genre that came from it that dominates the indie scene.
[email protected] is a fun dungeon crawler regardless of whether the historical significance of collecting letters and throwing the @ sign at goblins is lost on you. A distinctive visual style complements simple and enjoyable combat, a satisfying collection of craftable weapons, and a rewarding learning curve. Dungeon runs can get a bit samey, but a co-op mode and robust dungeon creator reward further visits.
Its main issues surround a lack of depth and some repetitive design, but while also a little irritating in places, the gameplay is solid and engaging. The aesthetic, sound design and premise are top notch, and I think if you’re interested in a simple dungeon crawler, then [email protected] can provide a great time for you.
[email protected] has a striking aesthetic that tries to brush up on the ASCII dungeon roguelikes of old and modernize the formula some in the process. In the end, Stormcloud Games gets more right than wrong, though a few frustrating quirks turn the title into a niche title that will not appeal to everyone.
In case it hasn't become clear, [email protected] is a simple experience. That simplicity isn't necessarily bad, as it allows the game to be very focused on the intended experience. I enjoy the game, and for others your enjoyment of the game will hinge entirely on how much you enjoy the core gameplay: kill/break stuff to get materials for more and better stuff, try to conserve resources, repeat until boss or death. The simplistic combat leaves a little to be desired, but it's an entertaining and mostly gratifying way to unplug and spend a few hours causing a little mayhem.
Hallways are outlined with hash symbols, doorways are represented with plus signs, crafting items are letters of the alphabet, and the dungeon map is a faithful top-down expression of a traditional rogue-like.
Though not without faults and a little too easy, [email protected] is still a fairly amusing game. It's fun exploring the dungeon while crushing its many denizens. The gear system is clever and works quite well. Anyone seeking a greater challenge should probably refrain from exploiting the special attacks and vampire curse potions. This rogue-like arguably won't go down as the classic that it's inspired by, but it isn't a bad way to pass the time.
I can’t recommend this to all but the most diehard of genre fans. Even then, the art style may be lost on people who aren’t old enough to remember MS-DOS or a ZX Spectrum. That seems to be the most unique feature of the game.