Top Critic Average
The visual look of the game is novel and fun, but underneath it is a shallow and only intermittently enjoyable dungeon crawler.
The rest of Brutal doesn’t live up to its inspired visuals but it still makes for a good time
I can’t recommend this to all but the most diehard of genre fans. Even then, the art style may be lost on people who aren’t old enough to remember MS-DOS or a ZX Spectrum. That seems to be the most unique feature of the game.
[email protected] is certainly a punishing experience for those not used to Rogue-like tropes. Yet it’s a visually attractive game that pays tribute to Rogue in its ASCII style that’s genuinely appealing, as well as having a clean interface and enough flair in the combat to not be devalued as a button masher. A few issues rise when it comes to cooperative play, which make this a harder sell, but [email protected] is otherwise a fitting tribute to Rogue and the genre that came from it that dominates the indie scene.
A neat dungeon crawler offering some fluid combat, with tough challenges wrapped up in an art style straight out of Tron.
Hallways are outlined with hash symbols, doorways are represented with plus signs, crafting items are letters of the alphabet, and the dungeon map is a faithful top-down expression of a traditional rogue-like.
[email protected] is a fun dungeon crawler regardless of whether the historical significance of collecting letters and throwing the @ sign at goblins is lost on you. A distinctive visual style complements simple and enjoyable combat, a satisfying collection of craftable weapons, and a rewarding learning curve. Dungeon runs can get a bit samey, but a co-op mode and robust dungeon creator reward further visits.