Gone in November
Developers: Sometimes You, Florastamine
Genre: Interactive Story
Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom?
"Aren't we all puppets and the modern world is what pulling the strings?
It is tearing us apart.
The closer we are to each other, the more lonely we feel."
Gone In November - Teaser
Gone in November manages to be a nice insight into someone's final days, but it never really justifies being a game. It's confusing, often directionless, and its poor decisions involving text make it hard to follow the small grains of plot you're supposed to be finding. Perhaps in another life, it could have been a book or short film. Unfortunately, in this life, it is a game—and one that doesn't really work very well.
I have so much to say about the game, yet so little at the same time. I went into this game really wanting to love it, to find a worthy entry in this medium on the subject matter, but the bottom line is there’s not much to like here. It’s underwhelming on all accounts.