Rating Summary

Based on 5 critic reviews
Weak Man

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Critics Recommend

Based on 5 critic reviews
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Game Information

Available on:PCSep 6, 2016

Developer: Harebrained Schemes

Publisher: Bandai Namco Games

Genres: Roguelike, Adventure

NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game. The BRUTAL EDITION is the definitive NECROPOLIS experience. HERE’S WHAT’S NEW: The Brute - a formidable new player character The Black Forest - a completely new wintry outdoor biome to explore Deadly new enemies and improved AI behaviors Greatly expanded environmental variety, including new traps and gameplay Clearer descriptions for all items in the game, including weapons, armor, recipes, potions, and magical codexes Improved game balance and loot economy New weapons, armor, potions, scrolls, and more! NECROPOLIS combines third-person action with Rogue-lite dungeon-delving for a game that’s fast-paced and addictive, yet diabolically hardcore. Adventure alone, or with up to 3 friends in a magical deathtrap that reconstructs itself each time you play. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt, you’re going to die - often! - but you’ll improve your combat skills, available upgrades, and dungeon know-how with every playthrough, bringing you one step closer to the exit. (Warning: “Just one more time” mindset can be addicting.)
Necropolis: Brutal Edition - Trailer thumbnail

Necropolis: Brutal Edition - Trailer


I do like rogue-likes, but I strongly believe Necropolis would have been better either as a rogue-lite or with a more forgiving death mechanic.

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Necropolis: Brutal Edition is a combat-based rogue-lite game that features some interesting ideas — like a procedural Dark Souls of sorts. Execution of those ideas, however, feels uneven and is hampered by the lack of a sense of purpose and clarity. A key trait for any roguelike is to provide you incentive to try, try again. Necropolis, however, feels like a stick that’s missing that enticing carrot to keep you coming back for more.

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Necropolis had a somewhat awful start, with a product that was repetitive, buggy, and very rough around the edges. The problem is that, even after its recent Brutal Edition release, many of its flaws still persist. Repetitiveness and monotony, unrewarding challenge, bugs and glitches, an unfair for soloists focus on co-operative play, and still no way to re-map the controls. Ultimately, this is simply not worth the price-tag.

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Writing down my thoughts here and i’ve come to realize that I just didn’t enjoy my time with the game. It could have easily been more fun without the rougelike experience but just having that ingredient in the pie that is Necropolis really soured my experience.

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