Top Critic Average
Developers: Mez Breeze, Andy Campbell
Publishers: The Space, One to One Development Trust - Dreaming Methods, Mez Breeze Design
Genre: Interactive Story
Do not be fooled by this one. All the Delicate Duplicates merely attempts to disguise a run-of-the-mill storyline by wrapping it up in pretty a first-person exploration dressing that has clearly been designed for future VR support. Sadly, the lack of interaction with the actual surroundings hurts it badly, luring players in with the promise of more to come, only to end succinctly without any effort required on the player's part, and then expecting them to do lots of background reading to get the full picture. On paper, the initial concept may have seemed like an intriguing new way to deliver a story. In reality, though, it proves to be an overly short and mundane chore of an experience that misses so many opportunities to be so much more than it actually is. An experience it may be, but it is an empty and lacklustre one, overall.
All The Delicate Duplicates' moments of greatness – often coming from its experimental nature – are too few and far between stages of gratuitous reading and derivative searching. The final experience, marred by playing it just too safe, comes off feeling needlessly short and forgetful.
All the Delicate Duplicates shows remarkable integrity to its ambivalent tone and psychological themes, but it’s often the same integrity that renders its puzzle-solving mundane. Fans of resolution will likely find the ending underwhelming, but in terms of original world-building and character development, it’s an appreciable two-hour wander.
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All the Delicate Duplicates