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With just a little bit more variety and a lot less repetition, Agents of Mayhem could have been an entertaining game. It’s not a bad game, nor is it a particularly good one. There were pockets of fun in the game, for sure, but this is a mostly forgettable experience.
In motion when two players are facing off against each other it’s brilliant. Playing the game is nonstop fun. Heck, even watching two players have at it is a cracking time.
Tacoma introduces a solid roster of characters into a brilliantly realised way of viewing and interacting with a story, but wastes both on a narrative that is unfortunately fairly dull. And because this is an interactive narrative experience, Tacoma doesn’t really have anything else to fall back on. It’s an okay time that introduces a great new mechanic that I want to see more from in the future, but the experience itself sadly falls short.
Sundered is a game that has a lot going for it, especially in its opening moments. There are some things the game absolutely nails, but there are a few aggravations too. These aggravations never really go away and start to build up the further into the game you play.
Monks, cyborgs, mercenaries and corporate plotting – it’s all just window dressing that allows players to play out a power fantasy of kicking and punching their way through scores of armed goons and horrifying mutants. Nothing more, nothing less. And it’s a lot of fun to blast through a few levels or tackle one of the game’s arena maps.
This is a peaceful game about exploration, discovering secrets, helping people and transforming the land at your own pace, free from the threat of death or world ending implications. It’s quite refreshing to explore the land at your own pace without worrying that something is going to try and murder your face off when you round every corner.