Top Critic Average
Mages of Mystralia is a game that is right up my alley. It features solid gameplay, upgradable abilities, engaging puzzles, a fantastic musical score, and an interesting story. It takes elements from classic Zelda games, but gives them a fresh new spin with its brilliantly-designed spell-crafting system. Despite a few performance issues, I'm confident that this game is going to be on my year-end list as one of the best things I've played this year. I sincerely hope the fine folks at Borealys Games will continue Zia's saga in a future installment.
Fans of the classic dungeon crawler games or just fans of The Legend of Zelda, owe it to themselves to play Mages of Mystralia. It’s fun, short, and it’s made of the stuff that made us love fantasy adventure games to begin with.
Borealys Games, the developer of Mages of Mystralia, has really created something special here in my eyes, and it deserves to be played; if not for its spell designing system that truly is extensive, then just for the sheer joy of a hearty and extremely enjoyable unadulterated adventure.
Mages of Mystralia is a charming game that tells a simple tale. Despite the length of the tale being somewhat short, the adventure in this beautiful world is well made with a nice art direction and a beautiful score that will carry you through a very pleasurable experience. Definitely give Mages of Mystralia a visit.
It’s a really interesting game with all the spells and puzzles that this game has to offer. With hundreds of spell combinations and possibilities, you will never get tired of discovering a new spell that you can unleash upon your enemies. If you like games like Yonder and Zelda, then this game is definitely for you.
Mages of Mystralia, as one of the biggest indie prospects of 2017, presents an amazing adventure that, by an incredible magic crafting system and a gorgeous setting, offers an unforgettable journey, which will everlast with deep attachment.
Review in Spanish | Read full review
If Nox and Magicka had a baby, Mages of Mystralia would be it. Fun, easy to get into, it won’t take long before you are swinging magic like a pro as you guide Zia on her adventure, crafted by Ed Greenwood and the team from Borealys Games from Montreal.
Mages of Mystralia is a game that will enchant more than magic spells with its accessible spellcrafting mechanics, sublime soundtrack, and Zelda-like linear progression.
Mages of Mystralia is a cracking game. It successfully captures the feel of 16 bit adventures and combines them with a fantastic spellcrafting system and the sidequests and character development of modern action RPGs. It isn't the longest game and some may find the price a little steep given how cheap so many PC games are, but it definitely deserves to do well and I would highly recommend picking it up, even if you wait until a sale discount.
The basic hack-and-slash action is simple enough to get the job done, but reconfiguring your spells to overcome each puzzle and combat challenge is consistently rewarding
If you're a fan of adventure and/or Metroidvania games, you'll definitely have a good time with Mages of Mystralia. Trying to complete it will take you around 15-20 hours which is quite a decent time for an indie release. We really liked the way the game handles upgrades and opening up new skills for you to use, and we're sure you' enjoy it as well.
Mages of Mystralia developers did not just create a fairy-tale world, but also filled it with interesting puzzles, characters and story. Puzzles are closely tied to logic and a magical constructor and bring a lot of pleasure. But most importantly, we were presented with a great magical system, which allows you to create the most incredible and effective spells.
Review in Russian | Read full review
As a fantastic adventure wrapped in a halo of magic and innocence, Mages of Mystralia takes us back to the nineties, bringing together many of the key points that brought this genre to success. A game for everyone and especially for the people who are nostalgic.
Review in Spanish | Read full review
Mages of Mystralia is not without its shortcomings, but its gameplay is too fun not to recommend. Through the use of an insanely clever system of spell-crafting, there's just the right amount of challenge in combat and puzzle-solving to be had. By pairing a lighthearted adventure with solid gameplay mechanics, there's something here for everyone.
Even with the way my experience ended and then resumed, I still found the game a joy to play. Mages of Mystralia is a solid title that offers a classic fantasy story with heart and a great magic system that I will surely jump back into once the game does get an update. The story might even surprise players just a tad. Overall, every time I jump into the game, I have a blast experimenting with magic and it’s all wrapped around a game that is wonderful. I can’t wait to jump back in for the last hour or two and finish it up.
Mages of Mystralia is a surprising game. At first it seems like a simple adventure game, but it shortly builds on concepts know from Magicka. It grows on you and provides hours upon hours of gameplay, spatial puzzles and magical adventure.
Review in Polish | Read full review
The fact remains, despite drawbacks, Mages of Mystralia is a promising start to Borealys' life as a game studio. There's abundant charm, tight controls, and enough ingenuity to make me confident that Mages' real story is only just beginning. Bring on a Switch version, and bring on a sequel!
Mages of Mystralia is an incredible little indie title that offers surprisingly deep gameplay mechanics, that offer some nice replay-ability to a campaign that keeps it short and simple.
Most of the time Mages of Mystralia feels like your standard adventure RPG, most of the stuff is well-trodden ground and not very unique. It really does set itself apart though with its spell augmentation system and environmental puzzles. These two systems alone are worth playing it for.
While Mages of Mystralia might not live up to its full potential, the game has some charm and is fun enough to be worth a look. The $20 price tag is also pretty solid.
It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.
A charming adventure game with a fun spell crafting system. It is a lot of fun to play for the first few hours but suffers due to repetitive combat and a touch of poor pacing. Nevertheless, Mages of Mystralia is a fun one if you need something on the lighter side of things.
Mages of Mystralia is a beautiful looking game containing balanced gameplay surrounded by solid folklore. The spellcrafting system is one-of-a-kind, but contributes to puzzle-solving much more than it does combat. Either way, the puzzles are varied and fair in terms of difficulty, but weak character development and jumpy pacing will surely throw you off.
Not everyone will have the same aversion to the combat style utilized in Mages of Mystralia, but on a personal level I felt that it overshadowed the rest of the experience. To get the most out of the gameplay the focus will need to be on the spell crafting, a unique and clever mechanic the developer deserves praise for. If you have a higher tolerance for cheap deaths than I do, it's possible you could enjoy this action-adventure title much more than I did.
Mages of Mystralia's spellcrafting system is a distinctive, signature mechanic. The appeal of the game lies in keeping things just interesting enough to compel the player forward in a colourful setting – finding new runes to unlock new spell possibilities, dropping new story beats to bread-crumb the fantasy plot along. Rewarding puzzles and memorable bosses round out an enjoyable adventure that, even at a leisurely pace, can be explored in under 10 hours, but Mages of Mystralia really could have used some tweaking in its travel and combat, and ends up feeling merely good, rather than great.