MXGP3 - The Official Motocross Videogame Reviews
The use of Unreal engine 4 paved the way for MXGP3 to have smoother animations and more realistic physics. However, the graphics are far from even mediocre. MXGP3 has all the main elements of a Motorcycle racing game but it falls short to be something bigger and more joyful.
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There is fun to be had if you’re a bonafide motorcross junkie. It’s not the step up you’d expect from the previous game, but if you want real bikes, names, gear and tracks you’ll get exactly that.
With a bit more polish, and less of a lingering sense of obligation to hold on to the licence, MXGP could grow to become a premier racing sim, but right now it's muddy at best.
MXGP3 sets out to do what it says; build an authentic riding experience from the ground up. It is a base line motocross experience that will certainly appeal to enthusiasts and hardcore fans.
MXGP 3, made in 2017, is almost imperceptibly different from the first entry in the series, released in 2014. Sure there a few differences, but at its deepest, this is a game that has a truckload of issues when it comes to the actual feeling of riding a dirt bike. Add to that a feature list that is seemingly identical to MXGP 2, now with very poorly implemented dynamic weather, and you get very little bang for your buck. Milestone needs to take a step back and reassess where this series is going, because right now the only place it's going is backwards.