Top Critic Average
Thanks to the myriad possible move and combo loadouts, along with the various weapons and classes, PvP is both challenging and full of unexpected comebacks and knife-edge duels, but it just doesn't feel like a complete experience. Bugs, server issues, a small, dull open-world and the lack of modes is definitely holding it back.
In a way, Absolver turns a truth about the genre into a kind of design aesthetic and philosophy; the ultimate raison d'etre of this fighting game is for you to get better at fighting. When you click to this, it becomes a Zen-epic sort of proposition, as you wander around the gorgeous and melancholy Adal getting into lonely contests under dappled greenery and atop perilous ledges, sloooooowly learning the skills you need to better defend yourself.
Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver's fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
Absolver is one of the top games of the year. While its level design can use some work, its combat system should be studied and worshiped by anyone trying to make a fighting game.
Absolver is a unique blend of deep martial arts combat, RPG systems, and social interaction. Sloclap’s dedication to their combat mechanics is obvious and it has paid off. The game boasts one of the deepest systems for skirmishes I have yet to encounter. This lies at the heart of Absolver and it is a solid foundation on which to build the rest of the game. Thanks to the quality of combat and the visual appeal of the striking art style, the shortcomings found within the AI and narrative do not hinder the overall experience to a crippling degree. Absolver definitely gets far more right than wrong, weaving a worthwhile venture for all but those looking for a strong single player outing.
Sloclap has delivered one of the best indie games of this 2017. Although it lacks a deep and more interesnting story, it has unique combat and gameplay mechanics that are rewarded with a great progression. An amazing journey and a stunning game.
Review in Spanish | Read full review
Without any connection issues, Absolver sings as one of the most promising indie titles this year. There is so much to do and the variety of different attacks on display is astounding; it might take some time to unlock them by fighting others, but it is time well invested. It might only have 3 basic Styles, but you can make the complex and pay homage to some of your favourite martial artists with a variety of form defining attacks, like massive flying knees, low sweeps, or spinning backfists.
In my opinion, Absolver is in the upper echelon of recent releases, but it still has a few issues. The camera can work against you at the most inopportune times, like when you're cornered, but that's more bearable to me than the motion blur. Other than those complaints, the game slows down its offerings after a dozen hours or so, unless you're playing co-op with friends. On the plus side, there's supposed to be free DLC in the future, and it seems like a pretty solid promise. Given Absolver's $30 price tag, you can't really complain about this purchase.
Absolver is a love letter to martial arts, and fans of melee combat will love its complex and rewarding combat system. The game can be a little grindy at times, but it manages to offer some great bone-crushing moments, so it’s a great addition to any beat-em-up collection
_____________________________ “With over 180 attacks to discover, the possibilities are near endless, encouraging thorough experimentation and a high level of replayability.
Combining gorgeous if deceptively simple graphics with an innovative approach to combat, Absolver is a welcome breath of fresh air to the sometimes predictable fighting game genre.
Absolver is by far one of the most interesting and innovative fighting games I have played in the recent times, where the appeal of learning martial arts and getting good at it is satisfying due to the way it presents its world and fighting mechanics through combat deck.
At the end of the day as you travel the road to be a Kung Fu master isn’t that all that really matters? Standing your ground and fighting as best as you can? Or perhaps you seek the road of the Drunken Master, that road exists as well.
It still remains to be seen how much long-term potential Absolver has, but I'm confident that Sloclap will slowly build the game up into a unique hybrid of a story-driven martial arts adventure and a sustainable (not to mention unique) online fighting game. Again, I don't want to get too ahead of myself, but I could see Absolver becoming one of the big standout hits of 2017 and beyond, and I hope Sloclap sees that as well.
Absolver is an ambitious and unique indie fighting game/action-RPG with ample character customisation, compelling PvE and PvP content and an engaging martial-arts focused melee combat system that rewards practice.
Absolver is an interesting release on PS4 that definitely picked my interest and kept me coming back for more. The game's solid gameplay mechanic and unique progression mechanic are very fun to use and will certainly keep you engaged. There are a ton of potential combinations for how each player approaches its loadout, and the way you unlock new moves pushes you to fight new opponents at every chance you get.
Absolver is an experience shrouded in patience and unerring attention to detail. It ultimately rewards players who are happy to spend the time picking apart tiny parts of the title's deceptively simple combat and world building. It is atrociously difficult at times, but such is the framing of the game, Absolver's difficulty curve is designed to teach and inspire, rather than frustrate. Although rather short at around five to six hours, Absolver is still a delicate examination of martial arts and how game design can drastically impact the lessons the player should draw from the world.
As with some others out there, I have experienced some terrible lag. Lag that almost ruins the game's experience for players. But on the flip side, I have played games where it's been literally as smooth as a proverbial baby's bum. With some tweaking, especially on the PVP side of things, the game will be an experience like no other – right now, it's a lot of fun, incredibly addictive and leaves me wanting to get back to it as soon as I've written this review and if Sloclap gets the lag under control, it'll be a true ass kicker of a game.
At its center, it is a hardcore RPG that will reward players that invest in it heavily and it has more than enough value at its lower price. The game's most significant issues have been addressed with a patch, thankfully, and any that step into the world of Andal is in for a treat.
We may have to wait for Absolver's post-launch content and updates to see if it can truly becomes a legend among fighters, but even as is, it's a highly-entertaining brawler.
Overall, Absolver delivers the most exciting thing to a martial arts game, carefully crafted to enjoy with other players, showing off the combos you created and unlocking exciting stance and styles for your character. This is a must for the fans of the fighting genre, this may have a few and frustrating issues, but if you take time on building and molding your character to be the best martial artist out there, then this is worth your time.
Absolver presents a brutal yet rewarding experience that gets going from the offset. Longevity is the titles main sticking point. However, with future updates looking to add to the game, it's worth sinking your fists into.
Absolver presents itself as a very interesting hybrid: a fighting game inserted in an online context and a decadent, fascinating open world. Unfortunately, several lag problems undermine overall quality: patches are coming out to solve the problem, but the feeling of being in front of a still "rough" code is always very strong.
Review in Italian | Read full review
Absolver does a great job of throwing a wrench in conventional fighting game mechanics. Building your own combat deck, using real martial arts styles and utilizing stylized graphics sets Absolver apart from the crowd. Not being able to use a map or knowing how strong your enemies will be sometimes made the game a little less desirable to play though.
Absolver is a beautiful martial-arts fighting game that allows for an impressive degree of personalized play with its innovative combat deck system, which lets you learn skills from combat with other players and NPCs. Unfortunately, it only comes with a single PvP arena mode at launch, and its fascinatingly nebulous campaign breaks off early and abruptly. It feels like an early access game with a ton of potential, but it's not quite there yet.
Absolver's fighting system and weird blend of ideas make it a genre-defying gut punch of innovation. You'll be in amazement with how much you can customize the fluid combat, but its complexity and intentional design to be constantly altered might be off-putting for some. The same goes for those looking for more to do besides competitive play in an open world begging to be absolved of limited scope and content.
Absolver features one of the best fighting systems to be found in gaming. In addition to this, it looks and plays fantastically. However, it's let down by a few balancing issues, some glaring design problems caused by the unpredictable multiplayer feature. The end-game, however, could make for one of the best multiplayer experiences the year has to offer.
Absolver seems to be a conflict of two games. In one corner you have the "Souls-like" world to explore cooperatively or competitively with other players, that seems to be the original idea of the developers. And in the other you have a hardcore fighting game that doesn't need a rich open world at all in order to be successful, which seems to be what Absolver evolved into. Many players will feel short-changed that the former was sacrificed to make way for the latter, and I anticipate that this game will have an extremely niche player-base. For 29.99 USD Absolver is slightly overpriced, but if you really enjoy a good fighting game, then this one is right on the mark.
Absolver is a unique fighting game, with its own style and direction. The depths of the gameplay sometimes struggles with the confused brawls on screen.
Review in Italian | Read full review
Absolver's sure to be divisive. There's a clear vision that shines throughout the game. Its combat system encourages a granular knowledge of the different moves and potential combos that stem from each directional stance. But while the appeal will be apparent to the competitive-minded player, Absolver's pointed focus is complex enough to turn others away. The journey from lowly Prospect to Absolver is arduous and challenging, but it's hardly inviting.
Absolver offers a truly unique take on the combat genre, with a peculiar mix between single and multiplayer. Technically solid and visually inspired, it suffers from a sometimes confused level design and the absence of a real, high-level endgame.
Review in Italian | Read full review
It's a real shame that it's currently experiencing these connectivity issues, as Absolver is an otherwise great melee action game. The combat is deep, tactical, and wonderfully customisable, and interacting co-operatively or competitively with other players can be a real joy. Once SloClap can ensure players of a lag-free environment to play in, this will be a knockout multiplayer brawler.
Absolver is superb yet flawed. Sloclap have some really fun and innovative ideas though, for some reason, they've built a gorge between players and their game. Like digging for gold, if you want to get anything of value from Absolver then you'll need to work hard and put in the time. Needless to say, those with a casual curiosity will likely find themselves completely turned off.
If the network was more stable and the game played more to its strengths around one-on-one combat, this would be a game I'd recommend in a heartbeat. It's still well worth a look even with those flaws, but I can't help but imagine what could have been.
If you can deal with a headache here and there, you have something special waiting for you in Absolver. It really is a fun experience once you get the hang of its complexities. But, if you're easily dismayed by issues in a game that requires precision, you may want to hold back, at least for now. I for one will be jumping back in, there are more martial arts for me to learn.
It often feels unrefined and unbalanced, but the uniquely tactical combat system, and Dark Souls influences, create one of the most enjoyably different fighting games of recent years.
Absolver is the kind of game that is brilliant when you focus on its combat, but when you start to look at the overall product you start to notice the imperfections.
Absolver is charming beat them all with some good Dark Souls elements, with a big PvE section. Its combat mechanics, where you can customize your own combos sets, is great but the whole system is a little bit rigid, so the multiplayers fights might not feel very pleasant to everyone.
Review in French | Read full review
Absolver has the potential to develop into something very special. As it stands now, though, the content just isn't entirely there yet. Coupled with a handful of nagging problems, it's hard to recommend the title to anyone but only the most dedicated fighting fans out there.
Absolver is a great combat game, and a fantastic blend of genres. It’s just sad that the PVE side of things is so short, because I’d really have enjoyed the game if there was more of an adventure to play through. Still, if you’re an old pro and fan of fighting games then Absolver may very well be worth the buy. It’s unique blend of ARPG and traditional kung-fu mastering is a whole lot of fun.
Absolver comes extremely close to being an amazing game with its deep 1v1 melee combat and unpredictable player encounters, but where it falters is in, well, nearly everything else. The world feels lifeless. When more than one fighter joins a battle, battling becomes frustrating and clunky. There's a lot of potential with Absolver. But unfortunately, it's not 100 percent of the way there yet.
Absolver's fighting mechanic is one of the best to come along in years. While the rest of the game can be a little too hit and miss for its own good, this is still a wonderful achievement.
Absolver can be rewarding for those that dedicate the appropriate amount of time and attention it requires, but its complexities can be hard to break into. Even when Absolver is mastered, the resulting expertise seems to have little impact on the competitive side of the experience.
Absolver has great battles and incredible online features. But not having an offline story mode, missions, fragile in-game environment and surroundings and the average music tracks has made this game an ordinary one.
Review in Persian | Read full review
Absolver is a breath of a fresh air in fighting games genre. Deep system, surprisingly good fighting and addicitive multiplayer battles sadly are ruined by bugs and server lags.
Review in Polish | Read full review
With so many different ideas mixed in with a compelling fighting system, Absolver should be better than it is but comes off as needing a lot more work to become truly great, letalone good.
Absolver is a good attempt to make a complex martial arts simulator that suffers from a lack of a normal map, a small amount of content, a broken cooperative mode and a strange system of mastering moves. Developers should have added new zones, schools and tests, and at the same time make interesting missions and events for people who have played the game several times and just do not know what else to do.
Review in Russian | Read full review
While Absolver is up and down in a lot of places, the game just doesn't come together well. There's something about the underlying design that makes it feel disjointed. Most of this comes from the quasi-open world aspect, but the ridiculous level of grinding involved and the disconnected PvP mode makes Absolver feel like a game that's at war with itself. It certainly has the potential to be great though, with more of a focus on interweaving the PvE and PvP content as well as some expansions to the tight and narrow world of Adal and a very much needed mini-map system.
Absolver delivers on its promise of a compelling and unique combat system, but falls flat in almost every other way. Some baffling design decisions hold it back, so it's hard to recommend the game simply based on its combat.
The concept behind Absolver is intriguing, but its execution and lack of staying power make it a very tough recommendation. If you're willing to put up with tedium, maybe joining a guild and learning new moves will be for you. For others, I'd say give this a pass.
Absolver had a chance to be something new and fresh. Its combat system is unlike anything else and comes packed with plenty of depth and skill that could get fighting fans pretty excited. The problem is the rest of the game.
Absolver is a 3d fighter that shows off a very interesting engine, but doesn’t do enough with it. The game short, and the PVP is dying with player counts in the low triple digits.