Top Critic Average
A great customizable fighting system and a cooperative spirit fill the empty spaces in a bleak open world.
A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland.
Absolver is a beautiful martial-arts fighting game that allows for an impressive degree of personalized play with its innovative combat deck system, which lets you learn skills from combat with other players and NPCs. Unfortunately, it only comes with a single PvP arena mode at launch, and its fascinatingly nebulous campaign breaks off early and abruptly. It feels like an early access game with a ton of potential, but it's not quite there yet.
It often feels unrefined and unbalanced, but the uniquely tactical combat system, and Dark Souls influences, create one of the most enjoyably different fighting games of recent years.
Absolver feels like a (difficult, sometimes frustrating) step into a larger world, and if you can hang with it, it'll leave you hungry for more.
A short and barren single-player adventure that's really only for players who want to dig into the multiplayer components
Absolver recognizes its singular goal of building a robust, satisfying martial arts combat system. It leans into those strengths, and it's a better game for it.
Absolver's methodical combat would be superlative on its own, but the unique customisation of its Combat Deck takes this melee brawler to thrilling new heights.
Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver's fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
Absolver comes extremely close to being an amazing game with its deep 1v1 melee combat and unpredictable player encounters, but where it falters is in, well, nearly everything else. The world feels lifeless. When more than one fighter joins a battle, battling becomes frustrating and clunky. There's a lot of potential with Absolver. But unfortunately, it's not 100 percent of the way there yet.