Grab The Bottle
Developer: Kamina Dimension
You need to maneuver an ever-extending arm to grab the goal bottle, avoiding anything hazardous on the way. To make things more tricky, Grab the Bottle brings physics and puzzles to the mix. You must grab, pull and drop objects to get to the goal bottle. On the way you will find different kinds of obstacles that need to be dealt with.
The story of the game begins in the 50s, somewhere in rural America, where one particularly strong minded baby is taking his first steps and discovers that anything is possible. Especially as he seems to have an infinitely stretchy arm.
Grab the Bottle follows the life of this boy, from cradle to grave, solving many levels of puzzles inspired by “real life problems” on the way. Central element to the story is the specific graving for bottles the main character has and the scenarios include stuff like finding precious antique bottle from an attic or just grabbing a bottle of cold beer after a hard workday.
Innovative, twisted way of solving puzzles by stretching and retracting your arm
Story mode with dozens of levels set in locations ranging from attics to amusement parks, around 7 to 10 hours total.
Colorful vintage comig -style graphics
Awesome soundtrack featuring various styles of music, reflecting different life-phases of the main character.
Trading cards and Achievements! Grab them all!
Grab the Bottle - Launch Trailer
Grab the Bottle Gameplay Trailer
I called dibs on Grab the Bottle because it looked kind of silly, and figured at worst it'd be a fun little distraction. It definitely hit those points, but wound up being something I legitimately enjoyed for some quick, on-the-go puzzle solving. And with a story that wound up having minimalist heft to it, I think this is a nice little excursion from your typical gaming experience well worth hitting the sauce for.
Grab The Bottle has style and that unfortunately is all it has to offer. The puzzles boil down to retry after retry, until finally succeeding and being rewarded with another level of repetitiveness. The mechanics do not vary enough to be engaging and the story is not present enough to keep the attention of the player.