Wes Tacos
Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.
Toki isn't a perfect game -- hell, I'm not sure it's even a great arcade game. But it really hit me in the nostalgia-feels. It's a fantastic remake from a technical perspective, even if it's totally lacking in extra features. If you like good old-fashioned arcade games, you can do a whole lot worse than this one. Just make sure you temper your expectations, as a lot has changed in the gaming landscape in the 30 years since its original release.
Overall, it just feels like there are a lot of missed opportunities in Mutant Football League: Dynasty Edition. The gameplay certainly works, but there's really nothing all that spectacular about it. The violence is there, but it just feels tame even in comparison to a bloodless 20-year-old competitor. The game modes are all genre-standard, but there's really nothing to separate it from a normal sports game. The aesthetics are cool, but there really aren't any differences between players and races apart from cosmetics. It's punny, but not really all that funny. It's a game that's ultimately dragged down by too many buts to really stand out and make a name for itself.
The Low Road isn't a bad game -- it's perfectly competent and serviceable in basically every way. It just doesn't take its great setup to anything more than a perfectly competent and serviceable game, which results in more of a big letdown than an objectively bad game.
Operation Warcade isn't a terribly innovative game, but it's fun enough if you're just looking for a very basic arcade shooter. Just don't expect a definitive VR experience from it.
There are a few glitches here and there and the final level is more frustrating than it probably needs to be, but when you're speeding by a gang of dynamite-wielding hooligans shooting shotguns and smacking them with a pickaxe, you'll forget all about the minor small annoyances. Hopalong: The Badlands is a fun and intuitive arcade shooter that lasts just long enough for you to feel like you've truly mastered its controls, but not too long to overstay its welcome.
I thought the game looked kind of silly and fun when I first saw it, but I honestly didn't expect to enjoy it as much as I did. Sure, it was frustrating at times as I ran around the town with each character trying to trigger the one specific thing I needed to do to advance the story, and yeah there are some minor bugs that cause your characters to freeze or disappear behind some level architecture. But after the game was over, I had forgotten most of my previous complaints and found that I had legitimately enjoyed playing it. This has somehow become one of my favorite games, and I couldn't be happier about that.
State of Anarchy: Master of Mayhem is a decent twin-stick shooter that more or less works in function and fun, but has many setbacks that prevent it from being anything other than a middling affair. It's certainly not a bad way to get some light arcade action, but you'll hardly feel like you've mastered any mayhem by the end.
Sausage Sports Club isn't a particularly girthy game, and the motion of its ocean is sometimes a bit choppy, but ultimately this is a unique and charming party game that'll leave your group of friends sloppily coming back for seconds.
Tanzia's disparate parts are held together with the chewed gum of love put into the project which manages to do just enough to keep it all from falling apart. It definitely has limited appeal, but fans of that relative lack of modern polish we now attribute to sixth generation games will find a competent little action-RPG romp that stands tall with its niche PS2 counterparts.
I called dibs on Grab the Bottle because it looked kind of silly, and figured at worst it'd be a fun little distraction. It definitely hit those points, but wound up being something I legitimately enjoyed for some quick, on-the-go puzzle solving. And with a story that wound up having minimalist heft to it, I think this is a nice little excursion from your typical gaming experience well worth hitting the sauce for.
Die for Valhalla! is a perfectly serviceable side-scrolling beat-'em-up that gets most of the basics right, but struggles in execution in many areas. That said, it knows deep down that it's a total product of its genre, and that simplicity is something that appeals to me in an era of bloated AAA titles that either try to do too much, or try to squeeze too many samey elements into the game just to pad it out.