Top Critic Average
Trying to bring the feel of a different era into the modern limelight is quite the task, and YIIK almost pulls it off. While it sports great old-school visuals, it just can’t overcome its other flaws. The shallow combat gets old quickly, the characters aren’t all that endearing, and the pacing doesn’t do the game any favours. You’d be better off playing one of the games that YIIK imitates. Those who want to go back in time may very well find a game they love, but I didn’t.
If it wasn’t already obvious, I think YIIK is a game that everyone should play. It is not a perfect game – rarely do titles come along that feature wholly agreeable mechanics – but it manages to use fabulous music, voice acting, and addictive combat in order to tell an extremely original story. This is one of the rare titles that has challenged me to rethink what I believe is possible in the medium, let alone the Role-playing genre, and for that, I give it my healthiest and most adamant recommendation.
The experience might be muddied by a few rougher edges, like the consistently grating load times and some of the discomforting battle quirks, but more often than not, I came away impressed by how well everything came together in spite of some issues. The ambition and scope of this lengthy indie epic is impressive, taking big swings and, despite the numerous inspirations, carving its own distinct path. If you want your Japanese-style RPG to do to New Jersey what Shin Megami Tensei does to Tokyo, then YIIK is the closest you'll ever get.
I can honestly say that YIIK: A Postmodern RPG is one of the most hands-on and unusual RPGs I’ve played in a while. There are a lot of QTEs within the game, almost every attack and literally every defence will require you to grab your controller and test those reflexes, but you get used to it after a while. The game may not be a ‘looker’ with its simplistic design, but it all adds to the charm. With its brilliant writing, equally as good voice acting, intuitive combat and progression system, and overall quirkiness – I can’t help but recommend this game to all RPG fans.
YIIK: A Postmodern RPG is a dazzling explosion of stylistic presentation and compelling strangeness. This might go down as “EarthBound for a new generation,” and much like EarthBound, the quality is difficult to score, since it is based less on the precision of design and more on an intangible, heartfelt payoff. While some gamers may not see anything special going on here, YIIK will likely really resonate with some players. If a Weird Stuff RPG appeals to you, strap in and prepare for a wild ride. Surreal themes aside, if you're simply looking for an RPG experience on the Switch with far-out visuals, YIIK should satisfy your turn-based desires.
Despite a few wonky issues with combat at times, YIIK: A Post-Modern RPG more than succeeds in delivering a fascinating and unique tale that isn't afraid to get bizarre and humorous while still making you sympathize with its cast and keeping you on the edge of your seat.
YIIK: A Postmodern RPG is a great game if you want an attractive story_driven game with some elements of RPG. The story is really unique and innovative which make you follow it to the end. If you can deal with a really simple graphic, YIIK: A Postmodern RPG is a nice choice for you to play.
Review in Persian | Read full review
YIIK has been a bit of a strange one for me. Whilst I enjoyed seeing the quirky story through to its conclusion and loved exploring the wonderfully crafted world, the repetitive battle system and poorly executed levelling up system left me feeling a little underwhelmed. Neither aspect was particularly game-breaking nor did they make YIIK end up feeling like a bad game, but they did stand out a lot as I made my way through the fairly lengthy adventure. It’s definitely going to be a divisive experience for gamers though and it certainly won’t tick enough boxes to warrant a purchase for everyone. For me though, YIIK did enough right to make it recommendable for fans of RPGs or those who like a truly surreal experience – it’s far from perfect, but it still manages to offer an enjoyably bizarre journey that I was glad to be a part of.
YIIK: A Postmodern RPG is huge achievement for Ackk Studios, it is so much better than their previous title, and maybe a little more attention to combat system and controls could’ve even made it one of the best indie titles in years. Nevertheless, A Postmodern RPG is a fun game that will probably worth your time and money.
Review in Persian | Read full review
YIIK is visually appealing, has a nice soundtrack and is pretty funny at times. But the battle system needs a little more polish and the main character was… not my cup of tea.
YIIK is a game that will capture the heart of anyone with an affinity for old-school RPGs and absurd, informed, dorky humour, but it'll take patience and perseverance to see it for what it really is.
YIIK: A Post-Modern RPG is an earnest love letter to the culture and video games of the 1990s. Its novel take on JRPG combat pairs with an abundance of style and a memorable soundtrack to make a charming yet familiar experience.
YIIK is an ambitious and wacky RPG that despite having fascinating characters and a gripping surrealist narrative, falters in part due to poor pacing, a mediocre combat system and performance issues
If you grew up way back in the olden days like me and can't stomach another anime RPG then YIIK is worth a look. YIIK: A Postmodern RPG is out now on Nintendo Switch.
WORTH CONSIDERING - YIIK tries many new things to reinvent the JRPG genre only to fall flat. It’s a shame because there is a potentially good game buried under the pretentious main character, Alex. The music is great though!
YIIK is an ambitious little RPG with an intriguing premise and engaging battle mechanics that is ultimately let down by some poor pacing and a very unruly inventory management system. In a game where stats matter so much, this is a pretty big issue to have. Regardless, if you can see past its flaws, there's a kooky game here with a weird but wonderful plot and a lovable cast to enjoy.
Unfortunately, YIIK ultimately fails to deliver in its execution, and it's difficult to recommend for anyone that isn't willing to sit through 25 hours of drudgery for a few hours of psychedelic brilliance.
My hope for Ackk Studios is that they will take this criticism to heart in their next project. They are clearly bursting with creativity, and we need to see more of that in the gaming industry. Just be sure to back it up with solid mechanics that push the player’s experience forward. Being set in 1999 doesn’t mean we have to suffer through the worst of it.
Rough design, a lack of polish, a discombobulated story, and hard-to-bear battles make it hard for me to recommend YIIK to anyone but the most fervent collector of 'odd' games. Save yourself the time, and replay the Mother/Earthbound games instead.
YIIK: A Postmodern RPG, sadly, never shines as brightly as it does during its opening hours. There's enjoyment to be had here, sure, especially for anyone with love for the '90s – but all of the references to Chrono Trigger and Pogs in the world can't balance out the pleasure-less battle system and overly complicated levelling up mechanics.
YIIK has an interesting story and an exceptional concept, that could've worked better if the game was idealized as a visual novel. Unfortunately, as an RPG, it doesn't work so weel since it ends up losing itself in an attempt to innovate the mechanics of the classic titles from which it draws inspiration.
Review in Portuguese | Read full review
Even though YIIK strikes out, there’s definitely some potential in the game’s overall design with a pretty solid foundation that leaves room for plenty of improvement, and I wouldn’t mind giving Ackk Studios another chance at making another Post-Modern RPG.
Despite stunning art direction, a kicking soundtrack, and some interesting story points, it's not an enjoyable game for the most part, thanks to its clunky combat, tedious grinding, and poor puzzle design.
Which is why I find myself not angry with, but disappointed in YIIK. Where other games that draw heavily from the most celebrated of surreal ‘90s RPGs feel suffused with caring characters that carry the player through a harsh and weird world, YIIK comes off as callous, ignorant and (when the story finally begins picking up steam in its sixth or seventh hour) simply too late to be the groundbreaking experience that it so tries to be.
Some criticize JRPGs for being weird, having too much talking, brain-dead gameplay, being pretentious, and even pandering too hard to be likable to nerds. I can think of one game that fits those criticisms, and it was trying to honor the best of them. YIIK? Yuck…
YIIK: A Postmodern RPG is plenty ambitious, with designs to be both as quirky as the charm-filled RPGs of the 90s, and serious with substantive, heady sci-fi concepts. It calls itself “postmodern” after all, evoking the likes of Vonnegut, Pynchon, or Burroughs. While I was on board at the title screen, it didn't take long for the disappointment to set in. There's an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It's obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I'd rather just play EarthBound again.
Do not, under any circumstances, buy this game in its current state. YIIK is an aggressive yet sleepy-eyed assault on your money and your free time that needs a lot of work.