YIIK: A Postmodern RPG Reviews

YIIK: A Postmodern RPG is ranked in the 17th percentile of games scored on OpenCritic.
GameSpot
Top Critic
5 / 10
Jan 16, 2019

Despite stunning art direction, a kicking soundtrack, and some interesting story points, it's not an enjoyable game for the most part, thanks to its clunky combat, tedious grinding, and poor puzzle design.

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4 / 5.0
Jan 16, 2019

Despite a few wonky issues with combat at times, YIIK: A Post-Modern RPG more than succeeds in delivering a fascinating and unique tale that isn't afraid to get bizarre and humorous while still making you sympathize with its cast and keeping you on the edge of your seat.

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Unscored
Jan 17, 2019

YIIK might have been able to get away with some of its issues if other areas were able to pick up the slack.

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8 / 10
Jan 16, 2019

YIIK: A Postmodern RPG is a dazzling explosion of stylistic presentation and compelling strangeness. This might go down as “EarthBound for a new generation,” and much like EarthBound, the quality is difficult to score, since it is based less on the precision of design and more on an intangible, heartfelt payoff. While some gamers may not see anything special going on here, YIIK will likely really resonate with some players. If a Weird Stuff RPG appeals to you, strap in and prepare for a wild ride. Surreal themes aside, if you're simply looking for an RPG experience on the Switch with far-out visuals, YIIK should satisfy your turn-based desires.

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5 / 10.0
Jan 16, 2019

Conspiracies, depression, Soul Survivors, oh my!

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5.5 / 10.0
Jan 16, 2019

Unfortunately, YIIK ultimately fails to deliver in its execution, and it's difficult to recommend for anyone that isn't willing to sit through 25 hours of drudgery for a few hours of psychedelic brilliance.

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Jan 16, 2019

I ended up loving the whole ridiculous thing, and it’s a great play, and something different, for anyone who likes RPGs.

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4 / 10.0
Jan 16, 2019

YIIK: A Postmodern RPG is plenty ambitious, with designs to be both as quirky as the charm-filled RPGs of the 90s, and serious with substantive, heady sci-fi concepts. It calls itself “postmodern” after all, evoking the likes of Vonnegut, Pynchon, or Burroughs. While I was on board at the title screen, it didn't take long for the disappointment to set in. There's an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It's obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I'd rather just play EarthBound again.

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Jan 16, 2019

A unique story and modernized-retro appeal aren't enough to overcome its tedious dialogue, repetitive combat, and obnoxious main character.

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35 / 100
Jan 16, 2019

Do not, under any circumstances, buy this game in its current state. YIIK is an aggressive yet sleepy-eyed assault on your money and your free time that needs a lot of work.

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5 / 10
Jan 16, 2019

YIIK: A Postmodern RPG, sadly, never shines as brightly as it does during its opening hours. There's enjoyment to be had here, sure, especially for anyone with love for the '90s – but all of the references to Chrono Trigger and Pogs in the world can't balance out the pleasure-less battle system and overly complicated levelling up mechanics.

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5 / 10
Nov 21, 2019

YIIK: A Postmodern RPG is certainly full of good intentions and it promises a lot in what it could turn out to be...nevertheless, intentions alone don't make a masterpiece and while its 1990s-tinged environment, its attempts at an innovative fighting system and a few of its musical tracks are certainly worthy of praise, the game drags itself for too long, feels frustrating and confusing too often and the experience is just too inconsistent for its own good. Something which could have turned out much better and whose potential can still be harnessed for something remarkable.

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5.5 / 10.0
Jan 17, 2019

My hope for Ackk Studios is that they will take this criticism to heart in their next project. They are clearly bursting with creativity, and we need to see more of that in the gaming industry. Just be sure to back it up with solid mechanics that push the player’s experience forward. Being set in 1999 doesn’t mean we have to suffer through the worst of it.

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7 / 10.0
Jan 30, 2019

YIIK is visually appealing, has a nice soundtrack and is pretty funny at times. But the battle system needs a little more polish and the main character was… not my cup of tea.

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7 / 10.0
Jan 16, 2019

YIIK: A Post-Modern RPG is an earnest love letter to the culture and video games of the 1990s. Its novel take on JRPG combat pairs with an abundance of style and a memorable soundtrack to make a charming yet familiar experience.

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RPG Site
Lucas Rivarola
Top Critic
4 / 10
Jan 16, 2019

An old school RPG that falls short of its ambitions in both story and gameplay.

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78%
Jan 16, 2019

A surreal, weird, and original RPG quite unlike anything else in the (Soul) space, YIIK's heart beats stronger than its technical shortcomings.

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6 / 10
Jan 17, 2019

YIIK is an ambitious little RPG with an intriguing premise and engaging battle mechanics that is ultimately let down by some poor pacing and a very unruly inventory management system. In a game where stats matter so much, this is a pretty big issue to have. Regardless, if you can see past its flaws, there's a kooky game here with a weird but wonderful plot and a lovable cast to enjoy.

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7 / 10
Jan 16, 2019

YIIK is a game that will capture the heart of anyone with an affinity for old-school RPGs and absurd, informed, dorky humour, but it'll take patience and perseverance to see it for what it really is.

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5 / 10.0
Jan 16, 2019

Which is why I find myself not angry with, but disappointed in YIIK. Where other games that draw heavily from the most celebrated of surreal ‘90s RPGs feel suffused with caring characters that carry the player through a harsh and weird world, YIIK comes off as callous, ignorant and (when the story finally begins picking up steam in its sixth or seventh hour) simply too late to be the groundbreaking experience that it so tries to be.

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