YIIK: A Postmodern RPG
Top Critic Average
Despite stunning art direction, a kicking soundtrack, and some interesting story points, it's not an enjoyable game for the most part, thanks to its clunky combat, tedious grinding, and poor puzzle design.
Unfortunately, YIIK ultimately fails to deliver in its execution, and it's difficult to recommend for anyone that isn't willing to sit through 25 hours of drudgery for a few hours of psychedelic brilliance.
I ended up loving the whole ridiculous thing, and it’s a great play, and something different, for anyone who likes RPGs.
YIIK might have been able to get away with some of its issues if other areas were able to pick up the slack.
Do not, under any circumstances, buy this game in its current state. YIIK is an aggressive yet sleepy-eyed assault on your money and your free time that needs a lot of work.
YIIK: A Postmodern RPG, sadly, never shines as brightly as it does during its opening hours. There's enjoyment to be had here, sure, especially for anyone with love for the '90s – but all of the references to Chrono Trigger and Pogs in the world can't balance out the pleasure-less battle system and overly complicated levelling up mechanics.
YIIK: A Postmodern RPG is certainly full of good intentions and it promises a lot in what it could turn out to be...nevertheless, intentions alone don't make a masterpiece and while its 1990s-tinged environment, its attempts at an innovative fighting system and a few of its musical tracks are certainly worthy of praise, the game drags itself for too long, feels frustrating and confusing too often and the experience is just too inconsistent for its own good. Something which could have turned out much better and whose potential can still be harnessed for something remarkable.
Review in Portuguese | Read full review
Conspiracies, depression, Soul Survivors, oh my!
My hope for Ackk Studios is that they will take this criticism to heart in their next project. They are clearly bursting with creativity, and we need to see more of that in the gaming industry. Just be sure to back it up with solid mechanics that push the player’s experience forward. Being set in 1999 doesn’t mean we have to suffer through the worst of it.
YIIK: A Postmodern RPG is plenty ambitious, with designs to be both as quirky as the charm-filled RPGs of the 90s, and serious with substantive, heady sci-fi concepts. It calls itself “postmodern” after all, evoking the likes of Vonnegut, Pynchon, or Burroughs. While I was on board at the title screen, it didn't take long for the disappointment to set in. There's an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It's obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I'd rather just play EarthBound again.