Silver Dollar Games has wholeheartedly delivered on the promise of the original and managed to outdo my expectations spectacularly. One Finger Death Punch 2 is everything I love about the series turned up to 11, and it's a fantastic example of how minimalist design can effectively carry a game, even when pared down to just two simple inputs.
All in all, The Case of the Invisible Wizard is a fantastic way to spend an evening, and it improves and builds on the strengths of the original in iterative but meaningful ways. Whatever happens next, I'm fully invested in this series. The price is more than fair, and it's a unique passion project that's so dang wholesome and smile-inducing. It'll montage dance its way into your heart and prove that ground pies, picked up and cleaned off, can still be delicious, perfectly sanitary sources of nourishment.
A Short Hike is far from perfect, but it absolutely is unique and worth your time. It's also super fucking rad, and I love it. Warts and all. If you're looking for something different, and you don't mind the price of admission, I think this is more than worth the price of entry. It may not be perfect, but life never is, and that's fine and beautiful in its own way.
This may not be the definitive way to experience the series, but it's damn sure the most accessible, and it beats the hell out of the neutered anime adaptation. For new fans, this is a fantastic entry point. For returning fans, Steins;Gate Elite is a solid reason to revisit a beloved series with a fresh set of eyes. I adored every second of it.
Luckily, a sequel is already in the works and I will absolutely be there day one to play it. This has some great potential as a bite-sized series to spend an evening with. If I had kids, this is exactly the sort of experience I'd want to share with them. As a thirty-one-year-old bachelor, I still think it's pretty gosh darn rad.
Save me Mr Tako successfully apes a period of gaming history, but I just wish it had shed a few of the more tiresome tropes from that time. If you're part of the niche audience that this is catering to, you'll find a fun romp down what feels like memory lane. For everyone else, I'd proceed with caution.
The Hex is a really solid game that does a lot of very creative things. It's definitely worth the asking price. However, it certainly won't set your loins on fire and leave you dry humping the air for more. It's an enjoyable jaunt with some cool ideas. Nothing more, nothing less.
By taking a genre that thrives on its deep mechanics and attempting to streamline it into something anyone can pick up and play, we're left with an experience that doesn't wholly appeal to anybody. It sucks because there was so much potential here, and it ends up shooting itself in the foot before it really has the chance to bear fruit. With some updates and balancing, Bad North could, one day, deliver on its promise. Right now, however, it just feels like a wasted opportunity.