My hope for Ackk Studios is that they will take this criticism to heart in their next project. They are clearly bursting with creativity, and we need to see more of that in the gaming industry. Just be sure to back it up with solid mechanics that push the player’s experience forward. Being set in 1999 doesn’t mean we have to suffer through the worst of it.
There was a lot of potential in Desert Child, but the slick presentation and amazing soundtrack only seem to mask what ends up being shallow gameplay. Racing feels good at first, but an entire game where that’s the only thing you do gets tiring pretty fast.
The visual style is certainly unique enough despite how much it may remind some of Playdead’s Limbo. The gameplay is also inspiring when first experiencing it for its mesh of strategy, management, and stealth. It’s just a shame that it gets bogged down by the economy when trying to complete key objectives. The controls are serviceable also but will take some getting used to at first.
Kudos to Frontier Developments for bringing back a classic franchise and trying to realize it’s original vision with the technology to make it happen, but there’s unfortunately not enough here to look at or do. There is just the VR experience at this moment, but I’ve seen better utility of the Oculus Rift for more immersive and realistic experiences than this. The idea is sound, but the overall fun and enjoyment just isn’t quite up to par. Perhaps some TIE fighters and a Death Star is needed or anything else to help make this trip through space a lot less lonely.