Hollow Knight: Silksong elevates the brilliance of its predecessor into an even more ambitious masterpiece. As Hornet, players face a steeper challenge with faster-paced combat and more complex mechanics, pushing skill and strategy to new heights. The vibrant, hand-drawn world of Pharloom dazzles with its beauty and secrets, paired with
It takes way too long to get rosaries. When you enter an area to collect one and try to go back, if you don’t make it and don’t have a map, just know you’ll lose everything. So if you don’t want to get frustrated, don’t play
An incredible action and platforming game with just the right amount of difficulty and frustration to properly reward the player for pushing through. Cogwork Dancers is potentially the greatest metroidvania boss of all time.
My only gripe is I wish the rosary economy was handled a little better - there are
Masterpiece. All the magic of the base game and then some. Difficulty feels perfect (for reference, it is meant to be harder than the original). Thank you, Team Cherry.
Great game with perfect difficulty, bogged down by frustrating and tedious design decisions.
A lot of artificial difficulty, game is insanely frustrating, very logs runback to fight, enemies that react to your every move - straight up not fun.
Simply a masterpiece, although it is a little difficult at the beginning, no boss is so difficult not to continue advancing, the artistic and musical section is impeccable and Hornet's movements are wonderful, an absolute 10/10
