Kurr Snaga wants to be a fun and fast fantasy brawler, but it feels unfinished. The pieces are here for a satisfying melee combat game, but it needs to be further developed. The AI is weak. The combat is clunky and repetitive. The maps are buggy. Even the 30-second music loop feels unfinished. In its current state, Kurr Snaga feels like a pre-alpha proof of concept.
Fun while it lasts, but it won't last long.