Top Critic Average
The Walking Dead explores survival and suffering to great effect, and it continues to do so here. It's disappointing, however, that when the setup created an opportunity to explore a society built among and upon that suffering, the game failed to scratch beneath the surface.
The final ten minutes or so make it worth the purchase, and I really liked where the Carver storyline ultimately went here, but don't be surprised if you get a bit bored getting to that point.
But aside from those few gripes, The Walking Dead Season 2: Episode 3 – In Harm's Way is still a phenomenal game. The episodes truly do feel like they are getting better and better with each passing one. Let's hope that Telltale can keep up this string of hits right up to the conclusion of the series. Only two episodes left now!
Though Clementine's story may be drawing closer and closer to some grim truths and hard choices, "In Harm's Way" proves that The Walking Dead: Season Two is not worth looking away from just yet.
The thought of where Telltale will head with Episode 4 will fill the mind with excitement, and if it's as good as In Harm's Way, we're probably looking at another helping of shiny videogame trophies come awards season.
Episode three In Harm's Way is quite possibly the most defining moment not only in season two of The Walking Dead, but it's also a defining moment in Clem's character development.
The Walking Dead Season 2 Episode 3: In Harm's Way manages to up the ante of Clementine's new adventures in a great way while developing her character, not just the people that surround her. New survivors are introduced and it's going to be interesting to see if the little girl can continue making grown-up choices.
The Walking Dead is back on track, after a slightly dull Episode Two, this is exactly what the series needed. It will make you care again, it will make you angry and sad in equal measures, it will remind you that nobody is safe in this universe, but best of all it recaptures The Walking Dead's brilliance. I cannot wait for the next episode.
Episode three was probably my favorite from season one of The Walking Dead -- so far, I'm feeling the same way about In Harm's Way. Based on the preview the next tale seems to be a buffer of sorts before an explosive end, and I'm really looking forward to seeing how Clementine's journey ends. You hooked me yet again, Telltale.
Although a bit slower paced than its predecessors, In Harm's Way is probably the most violent entry of the series to date. It introduces intriguing new characters and gives old ones (very brief) screen time. But it's the progression of Clementine's character that will keep you invested throughout the short runtime.
Even if the player interaction has been toned down, there are still some really great things to see and do in Episode 3. It is a gruesome ride that is full of peril, difficult decisions and some great moments. If you have already invested time and money into Season 2, keep going; it is well worth it. If you haven't picked up the full season or are thinking about starting it up, do yourself a favor and do it already.
This is certainly the most confronting chapter so far, which some will love, but may put off others (like it almost did me). Clementine continues to grow, and her strength is put squarely to the test, but in other aspects, Episode 3 just doesn't hold up to what's come before.
The episode ends on a cliffhanger that's agonising in more than one sense, and a 'next time' preview that leaves you decidedly unclear on where Clem and the gang might go next. What could easily have been a mid-season lull feels instead like a peak. If Telltale can maintain this standard for the rest of the season, it could yet top The Walking Dead's first run in terms of quality - if not novelty.
In Harm's Way is one of the most violent installments TellTale's overall series, if only for the disturbing intimacy of it all. At times, Episode 3 is hard to experience, but it's well worth sticking it out.
In Harm's Way ends literally right in the middle of a frantic scene where the characters are surrounded by zombies. Here, you need to choose whether or not to take a particular action, foreshadowed by an earlier character, which has life-or-death ramifications. That in and of itself is nothing new to the series, but the way it is carried out is particularly telling of how Clementine is changing as a character. Without giving it away, I chose to do the action and the expression on her face as the episode closed out both elated and scared me.
The Walking Dead Season 2: Episode 3 – In Harm's Way is another strong addition into an already compelling universe. While the new setting is shallow and lacks much exploration, it's the phenomenal storytelling and new characters introduced that help compel the player to move forward.
If you can get past the narrative dissonance introduced for the sake of agency, In Harm's Way is still a cracking entry in the season with a few super twists, a truly satisfying punch-the-air moment, and an ending which leaves you in no doubt that the momentum started in the previous chapter shows no sign of abating.
An episode of grim, despicable moments and further fascinating tests of Clementine's morality, but one which persists with some of the weaker aspects of this second season.
Despite being slightly predictable in places I really enjoyed the story of In Harm's Way and Clementine's key role in it, but it's a bit light on things to actually do. I don't expect huge adventure game sections anymore but I do want to feel like I'm experiencing an interactive story rather than just an episode of the TV show.
Hopefully this episode will be nothing more than a misstep in an otherwise excellent season and not a sign of things to come. Plenty of important things happen and there's a lot of action, but none of it carries the weight that it should. Instead, "In Harm's Way" is mostly a bullet point list of zombie-story cliches without many of the excellent character interactions we've come to expect from Telltale. It's certainly troubling when characters get killed and the only thing you feel is indifference.
A so-so episode, which relies too much on cliché and Clementine's increasingly rapid transformation into a child superhero. But there's still some effective drama despite it all.
'In Harm's Way' is probably the worst episode of Telltale's The Walking Dead so far, but in light of the game's consistent high quality that doesn't make it bad. Purely in terms of writing it remains head and shoulders above most other games currently being released. More than any other episode so far however, 'In Harm's Way' felt like reading one of The Walking Dead comics or watching the TV show, and this sense of detachment from the narrative hits at the heart of the game's strongest quality. Let's hope that the next episode has a little more audience participation.
I don't need to be a passive viewer of any more zombie stories, especially in 'The Walking Dead' universe. The proof is in this episode's finale, which I conveniently forgot to mention until now. It's a brilliant scene, something I won't spoil, but it's brilliant because I was a part of it. Everything else uncomfortably unnerved me, I was watching a TV show with a dialogue wheel. I never touched the story, and so the story rarely touched me. That's the cost of promising a video game and delivering a script.