A former Bethesda artist thinks it's time for the development studio to start making games on Unreal Engine 5 instead of Bethesda's in-house Creation Engine. Making the switch would arguably have some pros and cons, but the ex-Bethesda dev has pointed out some internal issues with developing for the Creation Engine.
Bethesda has been using some form of the Creation Engine since the release of Skyrim back in 2011. For Starfield, Bethesda upgraded to the Creation Engine 2, but many fans still complained, pointing out that bugs and issues which have been a part of Bethesda's games for over a decade persisted in Starfield. Even the original Creation Engine had issues that carried over from older releases, as Bethesda built it based upon the Gamebryo engine, which titles like The Elder Scrolls: Oblivion and Fallout 3 were made with.
Unreal Engine 5 is the latest version of Epic Games’ creation platform, and plenty of released and upcoming games use the engine.
Now, speaking on Kiwi Talkz, ex-Bethesda artist Nate Purkeypile spoke on the subject and suggested that Bethesda would be better off moving to Unreal Engine 5. Purkeypile worked on Skyrim, the Fallout series, and Starfield. Purkeypile is...
