The Metro Series Is Heading to Switch

The Metro Series Is Heading to Switch

on | OpenCritic

Games discussed: , Metro: 2033 Redux, Metro: Last Light Redux

If ever you've wanted to play Metro, a series about traveling via train tunnels, on a train, you're in luck. A recent PEGI ratings board action all but confirms the series' first two games are heading to Nintendo Switch. No release date has yet been revealed.

The Metro Redux bundle first launched in 2014 after Deep Silver looked to cash in on its then-recent acquisition of the formerly THQ franchise. It packages remastered versions of Metro 2033 and Metro Last Light. The duo pack was recently rated by the European ratings board, as first spotted by Gematsu. The ports have yet to be properly announced by Deep Silver.

Metro 2033 first arrived in 2010 on Xbox 360, PS3, and PC. It earned praise for its blend of horror and shooter elements and spawned a sequel that veers away from the Russian novels which once served as the blueprint for the original. Metro Last Light followed as that sequel in 2013 and again garnered favorable reviews from players and critics. A third game in the series, Metro Exodus, once again performed well critically. The series continues its run of being somewhat under the radar, despite the fact that Exodus was revealed on stage at Microsoft's 2017 E3 press conference.

The ports coming to Switch remained in good graces with critics when they arrived in 2014. The remaster of the first game got even higher praise than the game originally did in 2010. It has an OpenCritic average of 84, giving it a "Mighty" designation, though it comes from a small pool of just six reviewers.

The sequel's remaster didn't do as well, but still earned the "Strong" classification on OpenCritic, with a 77 score from five reviewers. The sequel streamlined some of the survival horror elements and it seems some appreciated the original's less catered approach to its tale of post-apocalyptic Russia. Exodus put some of those systems back in place while also opening up the game's environments to large hubs rather than the mostly linear levels of the earlier games.

About the Authors

Mark Delaney Avatar Image
Mark is an editor at GameSpot and a Boston transplant now biking across Portland, Oregon. He especially enjoys covering battle royale, horror, and sports games. He spends his free time with his family, marathoning HBO, and advocating for animal justice.