It's hard to describe just how disastrous Fallout 76's launch was to those of you who weren't there, but I'll try. For starters, many, many fans hated its entire concept, as they had hoped that the newly revealed Fallout game would be a traditional single-player release. It was not, and we're still waiting on one of those.
Then, everything that could have caught on fire... did. A $200 collector's edition did not live up to its advertising, prompting Bethesda to give disappointed customers some in-game currency - which made them more furious. Bethesda then said it would replace an item in the collector's edition, only for the support site to accidentally leak the private information of customers. Oh, and to top it all off, the game itself wasn't great either, as it lacked any NPCs, was full of performance issues, and came under fire for its microtransactions.
Fallout 76 creative director Jon Rush chats to us at Gamescom, going over the MMO's past and present, and what this means for Fallout 5.
Unfortunately, this discourse was not contained to the internet. As former Fallout 76 project lead Jeff Gardiner tells PC Gamer, he was "yelled at in...