FromSoftware has been known for a long time as one of the masters of asset reuse, taking things from its previous games, altering them slightly, and using them in future games to shorten development times. It's a big factor as to how the studio managed to release Dark Souls 2, Bloodborne, and Dark Souls 3 within the span of just two years.
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It seems as though FromSoftware's knack for asset reuse went even further back than that, and can even be seen in the original Dark Souls. We all know about the copy-pasted Taurus and Capra Demons in the back half of the game, but FromSoftware was apparently a lot more clever when it came to asset reuse in the first-half, and in Blighttown specifically.
That name alone will bring back horrible memories for Dark Souls fans, as the rickety bridges and ramshackle walkways are the stuff of nightmares for first-timers, but the area also serves as a masterclass in asset reuse. On Twitter earlier today (thanks GamesRadar), a Dark Souls modder called Grimrukh noticed that the entirety of Blighttown is made of just 10 different pieces...