Marvel Rivals is getting a series of balance changes when Season 2 kicks off, and there's one in particular that's attracting a fair bit of discussion. For some reason, NetEase has decided that Rocket Raccoon mains have had it far too good, because their boy is being hit with some incredibly severe nerfs and even a slight ultimate rework.
Now, Rocket's healing spheres will have a smaller healing area, meaning you'll have to aim much closer to whoever is most in need. His jetpack will also be on a ten-second cool down, up from six seconds, and his ultimate will now give everyone a 25 percent damage boost, as opposed to 40 percent. But hey, at least his ultimate does healing now - you know, like almost every other strategist ult!
There’s enough content to mine in Marvel alone. Why look elsewhere?
Needless to say, Rocket mains are not pleased with these changes one bit. Some fear that it will just leave them heal-botting more than ever, since they'll have to fire more shots to heal multiple teammates. Pair that with his decreased mobility, and having a Rocket on your team just got a whole lot less useful....