With Skater XL, Easy Day Studios Says Their Role As Genre Revivalist Is "Humbling" Header Image

With Skater XL, Easy Day Studios Says Their Role As Genre Revivalist Is "Humbling"

Written by on | OpenCritic

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Skater XL was about one month out from launch, but now it's been delayed by an additional three weeks. Its original launch date was scheduled for July 7 on PC, Xbox One, PS4, and Switch, but on all platforms except Switch, it's been bumped back a bit to July 28. 

As for the Switch version, it's now left undated with a new release date planned to be announced in the weeks ahead. On Twitter, Easy Day Studios shared their complete thought process behind the move. 

"What is up, guys! We just wanted to let you know that 1.0 will be launching on July 28, a few weeks later than the original date. Despite our best efforts, and due in part to things out of our control, we will be moving the launch of Skater XL 1.0 on PS4,XB1, and PC to July 28th."

In subsequent tweets, the team clarified the special case for the Nintendo Switch version of Skater XL

"We'll be announcing a new launch date for Nintendo Switch in the coming weeks. We appreciate your patience as we finalize the game. Not to worry-between now and then, we will be showing more new content & features that will be available at launch and continuing to polish the game.

"We appreciate your understanding and want to thank you all for being the best community in all of gaming!"

Skater XL has a chance to be the new torchbearer in the skateboarding genre, a long dormant part of games that used to be one of the best-selling genres in the industry. We reached out to Easy Day Studios to ask what it means to be leading the charge as genre revivalists. 

"With Skater XL being the first skateboarding game coming to all major platforms in over 10 years, it’s humbling to be in a position to revive the genre," said Dain Hedgpeth, Director and Co-Founder of Easy Day Studios. We feel a lot of pressure to get this right, but the huge community has helped support the game and guide development from the start.

"When we see the massive amount of creative content and modding emerging from the community - with tens of thousands of map and clothing mods, ‘fakeskate’ teams, video parts, viewing parties, brands and more, it shows us we’re definitely on the right track to our goal of creating a modern skateboarding game.”

About the Authors

Mark Delaney Avatar Image
Mark is a Boston native now living in Portland, Oregon. Formerly the Features and Reviews Editor of TrueAchievements, he's been writing online since 2011 and continues to do so as a freelancer today for outlets like GamesRadar, EGM, and even OpenCritic news. Outside of games, he is an avid biker, a loud animal advocate, an HBO binge-watcher, and a lucky family man.