Abyssus Hands-On Preview: Roguelite Meets FPS—and It’s Hella Fun

Abyssus Hands-On Preview: Roguelite Meets FPS—and It’s Hella Fun

From The Outerhaven Productions (Written by Keith Mitchell) on | OpenCritic

It seems we have a fascination with going places we’re not supposed to—like delving into ancient civilizations filled with wealth and deadly traps. Maybe it’s some kind of adventurous instinct or even a fetish for danger. Case in point: that’s exactly what I did during the Abyssus preview, provided by DoubleMoose Games and The Arcade Crew. I explored the first location, plunging into the depths of a massive underground (or possibly underwater?) cavern, doing my best to stay alive as I fought off hordes of enemies and scavenged for weapons and other useful items.

This is the essence of Abyssus. On the surface, the gameplay loop didn’t appear groundbreaking—at least, that’s what I thought initially—but my perception changed once I started playing. While the game incorporates Roguelite elements, it stands out by being played from a first-person perspective, which happens to be one of my favorite game styles. Having grown up on FPS classics like Unreal Tournament and Quake II, Abyssus evokes that same fast-paced, arena-style shooter nostalgia. Picking off enemies from a distance felt familiar yet thrilling, and as I progressed, survival became an increasingly difficult task.