The Elder Scrolls 4: Oblivion Remastered Has Made A Major Change To How Sneaking Works

The Elder Scrolls 4: Oblivion Remastered Has Made A Major Change To How Sneaking Works

From TheGamer (Written by Joshua Robertson) on | OpenCritic

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The Elder Scrolls 4: Oblivion Remastered is largely the same game as the original, albeit a lot shinier. Its goofy conversations between NPCs, exploits that break the laws of physics, and charming jank are all there, but Bethesda has made some tweaks to certain things. A lot of the combat has been reworked, as well as the leveling system, meaning some perks have changed quite considerably.

Over the weekend, one such attribute that appears to have changed quite considerably is Sneaking, as a Reddit user called Voruvi noticed that you actually make a lot more noise in Oblivion Remastered while skulking around. They point out that in the original game, reaching Journeyman in Sneaking stopped the weight of your boots from affecting how much noise you make while walking, but this appears to no longer be the case.

Voruvi did some experimenting in the remaster to determine exactly how things have been tweaked, and they discovered that the weight of your boots will affect how much noise you make at any level Sneaking. Even with the boost after reaching 50 Sneaking, heavy boots "absolutely cripple your ability to sneak up on NPCs undetected".

Even a 720p game with good lighting...

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