One of the best aspects of Oblivion Remastered is that it's essentially just the original Oblivion running underneath a veneer of upgraded visuals, albeit with a couple of reworked systems. This means we have all the same quirks and lovable bugs that made the original so memorable, all with a new coat of paint.
However, Oblivion Remastered may have a few tricks of its own. Players are beginning to report a strange loot bug, one that causes non-player-characters (NPCs) to have either a lot of gold or a comical amount of one item, such as healing potions.
The levelled loot system in Oblivion is a known quantity. The gear of enemies scales with player level, often in complex and unpredictable ways. However, the reported situations of NPCs having hundreds of a single item never occurred in the original Oblivion, which suggests this is a new quirk with Oblivion Remastered.
This potential bug was reported in a thread by DuckDuckFlavour, who revealed that the NPC Merildor had over 4,000 gold on him when slain. Merildor exists solely to point the player towards the home of Melus Petilius during Molag Bal's quest, and is otherwise unimportant. Merildor always has a...