The Elder Scrolls 4: Oblivion is a little different from open world games these days, in that you really can go anywhere you like without negative consequences. Once you leave the sewers and set out on your quest, you can pick a direction and run into enemies, dungeons, and quests that are perfectly suited to your level.
That's mainly down to the game's leveling system, as everything in the game scales to your level, growing in power alongside you when you do decide to level up. It's an interesting idea, though it does have its flaws when compared to a more structured open world. Now that we're all going back and experiencing an auto-scaled world for the first time in a while, many Oblivion players are realizing why we don't really see it anymore.
A Reddit user called TehProfessor96 approached the topic earlier today, claiming that they "still can't stand the auto-scaling" in Oblivion. They go on to explain their problems with the system, saying that it physically stopped Bethesda from being able to make challenging dungeons and makes the entire world feel "more flat and sterile" as a result.
Goblin Wars are always happening, and you...