Enchanting in Oblivion, as those playing through the remaster are quickly discovering, is a bit of a headache. You need to fill your inventory with soul gems, finagle a soul trap spell or enchantment, and then fill those soul gems to recharge your gear. The problem is that enchantments run out very quickly in Oblivion, so you're constantly forced to repeat those steps just to ensure that you can deal an extra bit of frost damage, and you might end up wasting a larger soul gem by filling it with a mudcrab anyway.
"Soul gems are thematic but create terrible gameplay," u/0L1V14H1CKSP4NT13S posted to over 4,000 upvotes. "I would much rather have a generic system where souls are worth X-to-Y 'soul' and each soul gem of its type holds X-to-Y 'soul.' Have a grand soul gem, but there's nothing around except scamps? Capture ten scamp souls and [fill] that grand soul gem! But no, I get to run around with five different types of gems in my inventory, so I don't accidentally put something worth less than a grand soul into my grand soul gem."...