Disintegration from V1 Interactive launched over the summer on PS4, Xbox, and PC, but it's sadly already going to have its servers closed down within the next few weeks.
The game comes from a small team of about 30 industry veterans, including Marcus Lehto, the co-creator of Halo. It combines elements of RTS and FPS in a sci-fi tale about an AI-driven dystopia where human consciousness is uploaded into robot bodies, or "cans," to survive a harsh new world.
Though the campaign will remain playable for the foreseeable future, the game's main draw, its multiplayer suite, will close on all platforms by November, said the team in a statement.
We have made the difficult decision to remove Disintegration’s multiplayer modes from the game across all platforms. This will be done in phases over the coming months, starting today with the removal of the in-game store, and will conclude on November 17th with the full removal of multiplayer. The single player campaign will remain fully playable moving forward.
From both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but talented and passionate team. While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support.
We believe the video game industry needs constant innovation, and we will continue to take risks, follow creative visions, and support new ideas.
To everyone who has played Disintegration: we thank you.
- Private Division & V1 Interactive
According to Steam Charts, the game peaked at 539 players during a free weekend in July, but more recently had suffered daily player counts as low as three players sometimes. It seems the game's blend of two genres was too niche to attract a major audience.
It also didn't help that Disintegration wasn't warmly received. On OpenCritic, it has just a 63 average from 95 critics, with only 22% of them recommending the game for play - though my 7/10 review was one of them. Disintegration will close all multiplayer elements by November.