Level progression in video games needs to be well balanced. If a game allows you to level up too soon, you become too overpowered and there's nothing challenging left. If the levelling up is too slow, then you're forced to bang your head against a wall over and over again. However, it seems Baldur's Gate 3 has managed to perfect the levelling system.
I might have proficiency in Charisma, but not in Rizz.
The game is built in such a way that you don't blast through the levels and become a walking god, nor does it make you grind so much that you can only use your most powerful abilities in the last few encounters – many games do this as a way to justify New Game+. It's tweaked in such a way that you can reach level 12 with just enough content left that you can actually enjoy being so powerful.
This well-thought-out balancing hasn't gone unnoticed by fans, who are glad that Larian took its time on the progression system. "This game does something a lot of games don't," noted Grandkahoona01 on Reddit. "You reach max level (12) while still having a good number of hours left in the...