I’ll admit it, WUCHANG: Fallen Feathers wasn’t on my radar at first. With so many Soulslike games flooding the market, it looked like just another forgettable clone. But then I saw it in action. The eerie setting, brutal combat, and that intriguing Madness mechanic quickly turned it from a “maybe” to “I need to play this now.”
As a longtime fan of the genre, I try to play every Soulslike that comes along, even the rough-around-the-edges ones, and WUCHANG was no exception. After spending hours battling demons, managing Madness, and wrestling with its highs and lows, what did I really think? Read on to find out.
Game Name: WUCHANG: Fallen Feathers
Platform(s): PC (reviewed), PS5, Xbox Series X|S
Developer: Leenzee Games
Publisher: 505 Games
Release Date: July 24, 2025
Time Played: 80+ hours
While WUCHANG: Fallen Feathers fits under the Soulslike umbrella, it leans more into action RPG, or even full-blown action adventure, territory. Structurally, it feels closer to Stellar Blade or Ghost of Tsushima, which is a refreshing break from the usual grim, isolated tone most Soulslikes deliver; in a sense is that the world is more alive than most.
That said, I...