While the Hollow Knight: Silksong community devolved into unbridled chaos, unravelling at the seams with every passing year, Team Cherry was having a blast.
Speaking to Bloomberg, the studio revealed that the seven-year wait wasn't because of a troubled development or any major roadblocks, as many had assumed. Instead, it's because the team could afford to take their time thanks to the major success of the original game, while also staying lean with few employees, all of whom were bursting with ideas. It's refreshingly positive for an industry where lengthy dev cycles tend to mean that something has fallen apart behind the scenes.
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"We've been having fun," co-founder Ari Gibson put it simply. "This whole thing is just a vehicle for our creativity".
Initially planned as an expansion for the original game, Silksong was reimagined as a fully-fledged sequel. And even back in 2019, the team knew that it was "going to become another giant thing to rival the scale of Hollow Knight or probably exceed it."
Because of how we work, obviously, the world ended up being just as big or bigger. And the quest system existed. And the...