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The Medium Will Feature Ray Tracing and DLSS

Written by on | OpenCritic

With just two weeks until launch, Bloober Team, the horror-focused studio behind The Medium, has revealed the mind-bending game will feature some marquee features. Both Deep Learning Super Sampling (DLSS) and ray tracing will be featured in The Medium when it launches on January 28 on Xbox Series X|S and PC.

The Medium has long been considered the first true Xbox Series X|S exclusive game, with the studio stating the game's Dual Reality gameplay, in which levels are rendered twice, side by side, could not be possible on the Xbox One or PS4. Now we know it's getting some more visual enhancements only the new generation of machines can provide. 

DLSS is an AI-driven system that allows for improved frame rates in a game. The Medium is one of just a handful of games using this emerging tech on consoles, joining the likes of Call of Duty Warzone, Metro Exodus, and Monster Hunter World. The list of games featuring ray tracing is even shorter, so The Medium is in pretty exclusive company. The news was revealed during Nvidia's GeForce RTX: Game On showcase event.

The Medium was first announced last spring during the Xbox Games Showcase. A Silent Hill-like trailer eventually rolled out the red carpet for the latest horror story from the team behind Layers of Fear, Observer, and the video game adaptation of Blair Witch. The forever horror-focused studio is making the move to third-person action for the first time with The Medium, and after a delay pushed it out of the 2020 window, it's set to be one of the biggest games of the early part of the new year.

Those who want to see more of the game before its launch, which will coincide with a Game Pass release, mind you, can do so with last week's 14-minute demo released online. The gameplay walkthrough shows off investigative gameplay, as well as the Dual Reality horrors that await.

The Medium launches on January 28 on PC and Xbox Series X|S.

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