Epic Games CEO Tim Sweeney has responded to criticism of Unreal Engine 5's optimization, which is becoming an increasingly contentious topic of late. The Epic Games boss has seemingly suggested the issue lies in the hands of developers optimizing their games too late.
In recent years, Unreal Engine 5 has only grown in popularity, with its ease of use and vast wealth of resources making it a great choice for developers big and small. However, this has not come entirely without controversy - there are plenty of high-profile Unreal Engine 5 releases that have suffered performance issues on various platforms, leading to a negative sentiment around the powerful engine in gaming communities online.
As reported by Pure Xbox, Epic Games CEO Tim Sweeney recently suggested at a roundtable interview in South Korea that individual developers could be to blame. "The primary reason why Unreal Engine 5-based games don’t run smoothly on certain PCs or GPUs is the development process," Sweeney said. "Many developers develop games for high-end hardware, then perform optimization and testing on lower-spec devices in the final stages of development. Of course, optimization is by no means an easy task, it’s a very challenging one. Ideally,...