Grime II


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Critic Reviews for Grime II
Definitely a closely-related sequel and not a dramatic reinvention, there are a few frustrating platforming mechanics and a narrative that is only slightly less impenetrable. Grime 2 definitely deserves to break more fully into the mainstream this time around.
Terrence spends his time going where no one has gone before mostly. But when not planning to take over the galaxy, he spends his time raising Chocobo and trying to figure out just how the sarlaac could pull Boba Fett’s ship with its engines firing FULL BLAST into it’s maw with relative ease; yet it struggled with Han Solo who was gripping *checks notes* SAND!
When it got within reach, I thwomped it with a tooth-lined maul that literally chews on opponents, a ravenous instrument fit for its insatiable wielder. Surprise: The slam caused the ground below to cave in, so down White went, plummeting into a hidden chamber. What a climax.
GRIME 2 nails down its presentation and mechanics very well, and makes them work together to present an experience that's purely entertaining, and melancholically charming.
In a crowded genre like Metroidvania, it’s no easy feat to carve out a unique identity without imitating others and to stay true to it. Grime II does a fantastic job in that regard, delivering an experience that’s immensely fun to play and wonderfully bizarre.
Review in Turkish | Read full review
GRIME II succeeds greatly in expanding gameplay freedom, offering an extremely well-constructed world, and rewarding players who dedicate themselves to exploration and learning combat. The variety of approaches and intelligent level design significantly enhance the experience, but technical problems, such as persistent bugs, and some excesses — mainly in length and dialogue — prevent it from reaching an even higher level. Still, it's an ambitious and memorable sequel within the genre.
Review in Portuguese | Read full review