If you've been playing Mortal Kombat for any period of time, you'll know that the fighting game franchise has some seriously deep lore, and beginning with Mortal Kombat (2011), NetherRealm began taking things extremely seriously by crafting a narrative that would carry over from game to game.
However, with each subsequent release, the stakes for the storyline kept growing in size. So much so, that things got way too big that the only way forward was to go backward, according to Ed Boon.
As first spotted by EventHubs, a website dedicated to all things fighting games, in a recent interview, Boon discussed the circumstances that led NetherRealm to go back to the basics with Mortal Kombat 1.
"Mortal Kombat 11 was obviously the eleventh installment in terms of advancing the story, so when we started, it was Shang Tsung, and you find out he has a boss, Shao Kahn, and we kept layering bosses with each game," Boon explained. "Each game we wanted it to be bigger stakes, so more threatening and bigger bosses."
That said, things reached a peak with the introduction of Kronika, and it was hard to think of someone even bigger that would be overseeing her....