Silent Hill f's Combat System And Inventory Management Is Already Starting To Divide Opinion Among Fans

Silent Hill f's Combat System And Inventory Management Is Already Starting To Divide Opinion Among Fans

From TheGamer (Written by Joshua Robertson) on | OpenCritic

Silent Hill f is finally here, and despite getting rave reviews from most critics (including our very selves), not everyone is enjoying the game equally. Before launch, it was stressed that Silent Hill f would be a very different kind of Silent Hill experience, choosing to focus on action in an attempt to set itself apart from other games in the series, notably Silent Hill 2.

Even if Silent Hill f was a complete masterpiece, that kind of deviation from the norms of the series wasn't going to go down well with everyone, and that already seems to be felt by a lot of fans. Earlier today on the Silent Hill subreddit, a user by the name of Clean-South7530 admitted that they were "starting to really dislike Silent Hill f", claiming that the sheer number of enemies in the game was "ruining the whole experience."

Understandably, this post acted as somewhat of a lightning rod for other irritated players, with many complaining about the game's difficulty, struggling to deal with the number of enemies that game throws at them, and annoyed at the feeling of having to rush through areas away from enemies due to how exhausting it...

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