Warhammer 40,000: Rogue Trader got off to a pretty rough start, as the game's launch was mired in performance issues, burying what is now a beloved entry into Games Workshop canon beneath a murky reputation. But it's not one that developer Owlcat shies away from, and in a recent interview, the studio was candid and open about what went wrong.
"We were more ambitious than it was practical to be [with Rogue Trader], and that's why we delivered a game that wasn't in its most polished state - not because we were eager to save some money on QA. No. It was months before release that we decided the fourth chapter needed to be redone," executive producer Anatoly Shestov told PCGamesN.
We, as a studio, decided to go [with more bugs].
"Usually, you don't do such things in a proper development cycle, but the choice was either to deliver something with less bugs or less immersion potential, with less 'burning' things inside it," he continued. "We, as a studio, decided to go [with more bugs]."
It doesn't take a seasoned game developer to tell you that redoing a huge chunk of the game mere months before launch is a risky...
