It's been around two years since Baldur's Gate 3 came out and we're finding new content, interactions, and details. It goes to show how much work and passion went into the game by Larian. The devs really thought of every permutation and combination to make each playthrough unique.
Considering how long the game was in development, and how many changes were made from the early access, it's clear that Larian wanted to ensure that even the minutest of details were perfect before launching the final version of the game. In fact, even the famous startup screen was subject to a lot of feedback.
The menu screen manages to capture the vibe of the famed city. From afar, it's beautiful and peaceful. The music is serene and you can even hear the birds chirping and leaves rustling in the distance. However, once you press any key, the screen pans down to the literal underbelly of the city, revealing the Temple of Bhaal and the music switches to ominous chanting.
It seems that Larian took a lot of time to finalise the startup screen that we now love (thanks, GamesRadar). Replying to a tweet praising the screen, Larian publishing director, Michael Douse...
