Ghost Of Yotei's Side Content Is Some Of The Best I've Ever Played

Ghost Of Yotei's Side Content Is Some Of The Best I've Ever Played

From DualShockers (Written by Chris Littlechild) on | OpenCritic

Prior to Ghost of Yotei’s release, Sucker Punch went to considerable pains to tell players that the game’s open-world will be full of substantial things to do. This is nothing new of course, and it’s one thing that I adored the previous game for, but I did wonder how they were going to improve on it.

Both games’ worlds are stunning, there’s no denying that. Even so, we’d quickly tire of them if that was all they had to offer. This is a common concern in almost all open-world games: The slog often starts to set in.

It’s not really fun to pick up a checklist of items simply for the sake of a platinum trophy; I want to actually enjoy the process and have the items or activities hold some value in their own right. Actually be worth collecting. The interesting thing about Ghost of Yotei is that all its content seems to have the same weight.

The cards that Atsu accrues as she gains leads for sidequests, Yotei Six hunts, and bounties alike are all neatly arranged on the map screen. Typically, you can select one and it’ll point you in the correct direction.

One particularly...

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