It's no secret that Baldur's Gate 3 has a lot of dialogue. It launched with around 174 hours of cutscenes (all of which were voiced), and many more were added later. The script set a world record at approximately two million words and was only beaten this year by Kingdom Come: Deliverance 2, which reportedly had 2.2 million.
Unlike Kingdom Come: Deliverance 2, though, Baldur's Gate 3 had a mind-boggling amount of branching dialogue, each littered with different possible outcomes, meaning documenting it all must have been a logistical nightmare for developer Larian.
"Would I like to return to her? Of course, the answer to that is always going to be yes,"
Now, in a new interview with TheGamer, Orin the Red actor Maggie Robertson has revealed the levels Larian went through to map it all out, saying it made her "immediately go cross-eyed."
Discussing video games as a storytelling medium, Robertson told TheGamer, "Games have a lot more ability to delve into character and deepen character, especially in a game like Baldur's Gate 3, where that branching dialogue was infinite," adding that she "got a headache looking at their whole Venn diagram of branches that they had...
